anarch/settings.h

39 lines
918 B
C

#ifndef _SFG_SETTINGS_H
#define _SFG_SETTINGS_H
#define SFG_FPS 60
#define SFG_RESOLUTION_X 1024
#define SFG_RESOLUTION_Y 768
/**
Hint as to whether run in fullscreen, if the platform allows it.
*/
#define SFG_FULLSCREEN 0
/**
Whether shadows (fog) should be dithered, i.e. more smooth (needs a bit more
performance).
*/
#define SFG_DITHERED_SHADOW 1
/**
Maximum number of squares that will be traversed by any cast ray. Smaller
number is faster but can cause visual artifacts.
*/
#define SFG_RAYCASTING_MAX_STEPS 30
/**
Maximum number of hits any cast ray will register. Smaller number is faster
but can cause visual artifacts.
*/
#define SFG_RAYCASTING_MAX_HITS 10
/**
How many times rendering should be subsampled horizontally. Bigger number
can significantly improve performance (by casting fewer rays), but can look
a little worse.
*/
#define SFG_RAYCASTING_SUBSAMPLE 1
#endif // guard