anarch/media/texts.txt
Miloslav Číž 11531db82d Update texts
2020-11-16 15:41:33 +01:00

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These are texts used for the project promotion etc. Released under CC0, as
everything else in this repository.
<WEBSITE>
<REPOURL>
<PLAYINBROWSER>
<LOCTOTAL>
<MINRAM>
<MINSIZE>
<MINFREQ>
<LIBREGAMEWIKILINK>
_....._
.-'' ''-.
, / _.._ \,,,
/ \ __ / /\ \ _____| |_
| ' | '( /__\ ) | _| |
|_H_|_|_|/.__.\|_|\__|_|_|
\ /
'-.__ __.-'
'''''
share on:
- own website
- itch.io
- Diaspora
- Pokitto
- libregamewiki
- freegamedev forum
- GNU social
- Xonotic chat
- hacker news
- twitter :(
- youtube :(
- GB Meta
- peertube
- opengameart
- freesound
- soundcloud
- internet archive
- Raddle
- reddit :(
- WM Commons
- suckless IRC/maillist
- send to Luke Smith
============ tags ============
#anarch #suckless #libregame #anarchism #freesoftware #cc0 #publicdomain
#anarcho-pacifism #game #retro #pseudo3d #foss #free #countercomplex
===== general: by length =====
Anarch: a Very Special Game
Anarch: super small public domain no-dependency from-scratch suckless Doom clone
I've made this super small public domain no-dependency from-scratch suckless
Doom clone.
Anarch: extremely small, completely public domain, no-dependency, no-file,
portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
everywhere, made for the benefit of all living beings.
Anarch is a completely public domain, free software 90s-style anarcho-pacifist
Doom clone game which can fit into <MINSIZE> (including all assets), has
extremely low hardware demands, running on platforms with <MINRAM> of RAM on
<MINFREQ> CPU (which doesn't even has to have a floating point unit), has no
dependencies (not even standard C library), requires no filesystem (all assets
are embedded in source code), is extremely portable, made in pure C99 subset
of C++ completely from scratch (including the engine, all assets, the font,
palette etc.) with only free software and released completely into the public
domain (CC0), allowing absolutely any use. It was not made for profit or just
entertainment, it is an engineering art and a philosofical manifesto. For more
info see the website at <WEBSITE> or the repository at <REPOURL>.
The game has been ported to:
- GNU/Linux, SDL
- GNU/Linux, CSFML
- GNU/Linux, terminal
- web browser, emscripten
- Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
- Gamebino Meta (80x64, 48 MHz, 32 KB RAM, 256 KB flash)
- Win$hit 7, SDL
As a game, Anarch offers:
- oldschool "pseudo 3D" raycasting rendering in 256 colors
- 10 levels, both interior and exterior, 16 wall textures
- varying floor and ceiling heights, ability to jump
- 6 weapons using 3 types of ammo
- 7 types of enemies
- optional primitive save/load system
- bosses
- optional mouse support
- a few hidden secrets/easter eggs
======== short manual ========
Anarch is a unique suckless FPS game. Collect weapons and items and destroy
robot enemies in your way in order to get to the level finish. Some door are
locked and require access cards. Good luck!
created by Miloslav "drummyfish" Ciz, released under CC0 1.0 (public domain)
CLI flags:
-h print this help and exit
-w force window
-f force fullscreen
controls:
- arrows, numpad, [W] [S] [A] [D] [Q] [R]: movement
- mouse: rotation, [LMB] shoot, [RMB] toggle free look, wheel weapon change
- [SPACE]: jump
- [J] [RETURN] [SHIFT]: game A button (confirm, shoot)
- [K] [CTRL]: game B button (cancel, strafe, look)
- [L] [P] [X] [Y] [Z]: change weapons
- [TAB]: map
- [ESCAPE]: menu
general controls:
- arrows: movement
- A: confirm, shoot
- B: cancel
B + arrows: strafe, look up/down
- C:
C + UP: jump
C + DOWN: menu
C + LEFT/RIGHT: change weapons
C + A/B: change weapons
========== pokitto ===========
I am finally releasing the version 1.0 of my game Anarch!
<gif>
It's a Doom-like first person shooter with 10 levels. It is completely public
domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
it, share it, even sell it. You can just grab it and start playing. The
project has also become a manifesto of my philosophies, going beyond simple
entertainment purpose, so if you wish to check it out further, visit
Reminder: 1.0 doesn't mean bug-free or even finished, it is simply a release
milestone that has all goal features and is pretty much usable.
<WEBSITE>
and
<REPOURL>
The game is not exclusive to Pokitto, I've made it to be independent of any
platform and you can also play it on your computer, in a browser
(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
Pokitto community, when a few years back Pokitto showed me the joy of
programming simple HW, when I began to play around with raycasting, which later
resutlted in raycastlib and eventually this game. Fot this I thank you, the
amazing community.
downloads:
<overclocked>
<normal>
<joyhat>
<source>
controls:
- arrows: movement
- A: shoot, confirm
- B: hold for strafing, cancel
- C + A/left, C + B/right: switch weapons
- C + up: jump
- C + down: menu
<trailer>
Enjoy!
P.S: Yes, there are cheatcodes, but you have to figure them out yourself :)
========== gb meta ===========
This is a GB Meta port of my suckless, platform-independent Doom-like game
Anarch, made with the help of a raycasting library (raycastlib) I've made and
also showcased here on GB Meta some time ago.
The game is completely public domain free software, you can do absolutely
anything with it. It is a small manifesto to some ideas I hold: if you wish to
know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You
can also play the game in browser at <PLAYINBROWSER>.
I am not so knowledgeable about lower level Gamebuino, so I think this port can
be further imporved. If you could access the display directly, maybe you could
get more performance and better rendering. Also I couldn't figure out a way to
play the game's 8bit 8 kHz sounds, so I just play Gamebuino's sounds, maybe this
could be fixed. If anyone skilled with Meta wants to pursue this task, just go
ahead :)
controls:
- arrows: movement
- A: shoot, confirm
- B: hold for strafing, cancel
- menu + A/left, menu + B/right: switch weapons
- menu + up: jump
- menu + down: go to menu
======== opengameart =========
These are assets from my public domain Doom-like game Anarch (<WEBSITE>).
I have made them all completely myself, from scratch, including taking my own
photos, recording my own sounds etc. I release them all under CC0 1.O, public
domain, for any use whatsoever.
========= freesound ==========
Retro 8bit sound effects from my public domain game Anarch, made from my own
recordings.
======== social nets =========
# Releasing my long in development suckless game Anarch!
Hello, I am releasing my game that's a manifesto to the ideas and philosophies
I hold.
It is extremely small, completely public domain (CC0) free software, has
no-dependencies, is extremely portable, suckless, made completely from-scratch
in the 90s-style of the original Doom. I made it for the benefit of all living
beings and am now sharing it with you. Enjoy and spread it around!
<TRAILER>
website: <WEBSITE>
repository: <REPOURL>
play in browser: <PLAYINBROWSER>
#game #libregame #suckless #freesoftware #freeculture #publicdomain #CC0 #indie
======= video trailer =======
This is a trailer for my public domain Doom-like game Anarch. The game is very
special, extremely small, suckless, with tiny hardware demands, running
basically on any platforms. It has many nice properties and is one of its kind.
It is completely free, both as in gratis and freedom. To get it, visit
<WEBSITE>.
====== wikimedia commons =====
This is a screenshot from a public domain game Anarch which I have made. All
assets in the game and the whole software were created completely by me from
scratch and are released under CC0, as is this screenshot.
The game uses software rendering using raycasting and a custom 256 color
palette.
======= libregamewiki ========
Anarch is a completely public domain, free software, suckless 90s-style
anarcho-pacifist Doom-like libre game. It was created by drummyfish, completely
from scratch. The game's aim is to experiment with a different game development
philosophy.
ABOUT
Anarch is made for entertainment but also as a manifesto of certain
philosophies and ideas, including suckless programming, extreme portability,
anti-copyright, selflessness and anarcho-pacifism.
The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
levels. The graphics uses a 256 color palette and is a little simpler than that
of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
images. The engine uses software rendering and 2D raycasting for rendering.
There are multiple enemy types, weapons and items to pick up. Music is 8bit and
procedurally generated (utilizing so called bytebeat).
FEATURES
Some of the aspects of the game worth mentioning are:
- Extremely small size, being able to fit into 200 KB, including all assets.
- Very low hardware demands, being able to run on 40 MHz embedded CPUs.
- No library dependencies The game core is written in pure C without any I/O,
which is left for each platform's frontend to implement.
- Implementation simplicity no build system is needed, only a single file
needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
- All assets are part of the source code so no filesystem is required for the
game to run.
- Extreme portability thanks to the above. Official ports exist for PC,
terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta.
- Made completely from scratch with only free software, including the engine,
assets and media.
- Completely public domain status, made completely from scratch by a single
person and released under CC0 (with an additional waiver of patents).
===== freegamedev forum ======
Hello,
I am releasing version 1.0 of my suckless game Anarch which I've been working
on on evenings for maybe two years.
It's probably a little different from what you expect from a typical modern
game as it is a little experimental and purposfully trying to do things
differently. It looks like from early 90s and will seem shitty and backwards,
but it's just aiming for different goals than wide popularity or making profit.
It's not just a game but also a manifesto of some ideas I hold.
It is extremely small, completely public domain, no-dependency, no-file,
very portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that
runs everywhere (needs just 32 KB RAM and 40 MHz CPU), made for the benefit of
all living beings. For more see the page at libregamewiki: <LIBREGAMEWIKILINK>.
Game-wise Anarch offers:
- oldschool "pseudo 3D" raycasting rendering in 256 colors
- 10 levels, both interior and exterior, 16 wall textures
- varying floor and ceiling heights, ability to jump
- 6 weapons using 3 types of ammo
- 7 types of enemies
- optional primitive save/load system
- bosses
- optional mouse support
- a few hidden secrets/easter eggs
website: <WEBSITE>
repo: <REPOURL>
play in browser: <PLAYINBROWSER>
Enjoy!
==== twitter ====
Releasing my long in development #game #Anarch! <link>. Also stop using
#Twitter, it's a #proprietary (#fascist) platform.
==== website ====
Anarch: Very special suckless FPS Doom-like game in pure C.