mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-12-22 07:18:49 -05:00
200 lines
4.8 KiB
C
200 lines
4.8 KiB
C
/**
|
|
@file platform_sdl.h
|
|
|
|
This is an SDL2 implementation of the game front end.
|
|
|
|
by Miloslav Ciz (drummyfish), 2019
|
|
|
|
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
|
plus a waiver of all other intellectual property. The goal of this work is
|
|
be and remain completely in the public domain forever, available for any use
|
|
whatsoever.
|
|
*/
|
|
|
|
#ifndef _SFG_PLATFORM_H
|
|
#define _SFG_PLATFORM_H
|
|
|
|
#include "settings.h"
|
|
|
|
#include <stdio.h>
|
|
#include <SDL2/SDL.h>
|
|
#include <time.h>
|
|
#include <unistd.h>
|
|
|
|
#include "palette.h"
|
|
|
|
#undef SFG_LOG
|
|
#define SFG_LOG(str) printf("game: %s\n",str);
|
|
|
|
const uint8_t *sdlKeyboardState;
|
|
|
|
uint16_t screen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y]; // RGB565 format
|
|
|
|
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
|
|
{
|
|
screen[y * SFG_SCREEN_RESOLUTION_X + x] = paletteRGB565[colorIndex];
|
|
}
|
|
|
|
uint32_t SFG_getTimeMs()
|
|
{
|
|
return SDL_GetTicks();
|
|
}
|
|
|
|
void SFG_sleepMs(uint16_t timeMs)
|
|
{
|
|
usleep(timeMs * 1000);
|
|
}
|
|
|
|
int8_t SFG_keyPressed(uint8_t key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case SFG_KEY_UP:
|
|
return sdlKeyboardState[SDL_SCANCODE_UP] ||
|
|
sdlKeyboardState[SDL_SCANCODE_W] ||
|
|
sdlKeyboardState[SDL_SCANCODE_KP_8];
|
|
break;
|
|
|
|
case SFG_KEY_RIGHT:
|
|
return sdlKeyboardState[SDL_SCANCODE_RIGHT] ||
|
|
sdlKeyboardState[SDL_SCANCODE_E] ||
|
|
sdlKeyboardState[SDL_SCANCODE_KP_6];
|
|
break;
|
|
|
|
case SFG_KEY_DOWN:
|
|
return sdlKeyboardState[SDL_SCANCODE_DOWN] ||
|
|
sdlKeyboardState[SDL_SCANCODE_S] ||
|
|
sdlKeyboardState[SDL_SCANCODE_KP_5] ||
|
|
sdlKeyboardState[SDL_SCANCODE_KP_2];
|
|
break;
|
|
|
|
case SFG_KEY_LEFT:
|
|
return sdlKeyboardState[SDL_SCANCODE_LEFT] ||
|
|
sdlKeyboardState[SDL_SCANCODE_Q] ||
|
|
sdlKeyboardState[SDL_SCANCODE_KP_4];
|
|
break;
|
|
|
|
case SFG_KEY_A:
|
|
return sdlKeyboardState[SDL_SCANCODE_G];
|
|
break;
|
|
|
|
case SFG_KEY_B:
|
|
return sdlKeyboardState[SDL_SCANCODE_H];
|
|
break;
|
|
|
|
case SFG_KEY_C:
|
|
return sdlKeyboardState[SDL_SCANCODE_J];
|
|
break;
|
|
|
|
case SFG_KEY_JUMP:
|
|
return sdlKeyboardState[SDL_SCANCODE_SPACE];
|
|
break;
|
|
|
|
case SFG_KEY_STRAFE_LEFT:
|
|
return sdlKeyboardState[SDL_SCANCODE_A] ||
|
|
sdlKeyboardState[SDL_SCANCODE_KP_7];
|
|
break;
|
|
|
|
case SFG_KEY_STRAFE_RIGHT:
|
|
return sdlKeyboardState[SDL_SCANCODE_D] ||
|
|
sdlKeyboardState[SDL_SCANCODE_KP_9];
|
|
break;
|
|
|
|
default: return 0; break;
|
|
}
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
uint8_t argHelp = 0;
|
|
uint8_t argForceWindow = 0;
|
|
uint8_t argForceFullscreen = 0;
|
|
|
|
for (uint8_t i = 1; i < argc; ++i)
|
|
{
|
|
if (argv[i][0] == '-' && argv[i][1] == 'h' && argv[i][2] == 0)
|
|
argHelp = 1;
|
|
else if (argv[i][0] == '-' && argv[i][1] == 'w' && argv[i][2] == 0)
|
|
argForceWindow = 1;
|
|
else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0)
|
|
argForceFullscreen = 1;
|
|
else
|
|
printf("SDL: unknown argument: %s\n",argv[i]);
|
|
}
|
|
|
|
if (argHelp)
|
|
{
|
|
printf("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n\n");
|
|
printf("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP\n");
|
|
printf("possible arguments:\n\n");
|
|
printf("-h print this help and end\n");
|
|
printf("-w force run in window\n");
|
|
printf("-f force run fullscreen\n\n");
|
|
printf("controls:\n");
|
|
printf("TODO\n");
|
|
|
|
return 0;
|
|
}
|
|
|
|
printf("SDL: starting\n");
|
|
|
|
printf("SDL: initializing SDL\n");
|
|
|
|
SDL_Window *window =
|
|
SDL_CreateWindow("raycasting", SDL_WINDOWPOS_UNDEFINED,
|
|
SDL_WINDOWPOS_UNDEFINED, SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y,
|
|
SDL_WINDOW_SHOWN);
|
|
|
|
SDL_Renderer *renderer = SDL_CreateRenderer(window,-1,0);
|
|
|
|
SDL_Texture *texture =
|
|
SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGB565,SDL_TEXTUREACCESS_STATIC,
|
|
SFG_SCREEN_RESOLUTION_X,SFG_SCREEN_RESOLUTION_Y);
|
|
|
|
SDL_Surface *screenSurface = SDL_GetWindowSurface(window);
|
|
|
|
#if SFG_FULLSCREEN
|
|
argForceFullscreen = 1;
|
|
#endif
|
|
|
|
if (!argForceWindow && argForceFullscreen)
|
|
{
|
|
printf("SDL: setting fullscreen\n");
|
|
SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
}
|
|
|
|
sdlKeyboardState = SDL_GetKeyboardState(NULL);
|
|
|
|
SFG_init();
|
|
|
|
int running = 1;
|
|
|
|
while (running)
|
|
{
|
|
SDL_PumpEvents(); // updates the keyboard state
|
|
|
|
if (sdlKeyboardState[SDL_SCANCODE_ESCAPE])
|
|
break;
|
|
|
|
SFG_mainLoopBody();
|
|
|
|
SDL_UpdateTexture(texture,NULL,screen,SFG_SCREEN_RESOLUTION_X * sizeof(uint16_t));
|
|
|
|
SDL_RenderClear(renderer);
|
|
SDL_RenderCopy(renderer,texture,NULL,NULL);
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
printf("SDL: freeing SDL\n");
|
|
|
|
SDL_DestroyTexture(texture);
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
|
|
printf("SDL: ending\n");
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif // guard
|