mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-23 17:32:16 -05:00
317 lines
11 KiB
Plaintext
317 lines
11 KiB
Plaintext
These are texts used for the project promotion etc. Released under CC0, as
|
||
everything else in this repository.
|
||
|
||
<WEBSITE>
|
||
<REPOURL>
|
||
<PLAYINBROWSER>
|
||
<LOCTOTAL>
|
||
<MINRAM>
|
||
<MINSIZE>
|
||
<MINFREQ>
|
||
<LIBREGAMEWIKILINK>
|
||
_....._
|
||
.-'' ''-.
|
||
, / _.._ \,,,
|
||
/ \ __ / /\ \ _____| |_
|
||
| ' | '( /__\ ) | _| |
|
||
|_H_|_|_|/.__.\|_|\__|_|_|
|
||
\ /
|
||
'-.__ __.-'
|
||
'''''
|
||
|
||
share on:
|
||
- own website
|
||
- itch.io
|
||
- Diaspora
|
||
- Pokitto
|
||
- libregamewiki
|
||
- freegamedev forum
|
||
- GNU social
|
||
- Xonotic chat
|
||
- hacker news
|
||
- twitter :(
|
||
- youtube :(
|
||
- GB Meta
|
||
- peertube
|
||
- opengameart
|
||
- freesound
|
||
- soundcloud
|
||
- internet archive
|
||
- Raddle
|
||
- reddit :(
|
||
- WM Commons
|
||
- suckless IRC/maillist
|
||
- send to Luke Smith
|
||
|
||
============ tags ============
|
||
|
||
#anarch #suckless #libregame #anarchism #freesoftware #cc0 #publicdomain
|
||
#anarcho-pacifism #game #retro #pseudo3d #foss #free #countercomplex
|
||
|
||
===== general: by length =====
|
||
|
||
Anarch: a Very Special Game
|
||
|
||
Anarch: super small public domain no-dependency from-scratch suckless Doom clone
|
||
|
||
I've made this super small public domain no-dependency from-scratch suckless
|
||
Doom clone.
|
||
|
||
Anarch: extremely small, completely public domain, no-dependency, no-file,
|
||
portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
|
||
everywhere, made for the benefit of all living beings.
|
||
|
||
Anarch is a completely public domain, free software 90s-style anarcho-pacifist
|
||
Doom clone game which can fit into <MINSIZE> (including all assets), has
|
||
extremely low hardware demands, running on platforms with <MINRAM> of RAM on
|
||
<MINFREQ> CPU (which doesn't even has to have a floating point unit), has no
|
||
dependencies (not even standard C library), requires no filesystem (all assets
|
||
are embedded in source code), is extremely portable, made in pure C99 subset
|
||
of C++ completely from scratch (including the engine, all assets, the font,
|
||
palette etc.) with only free software and released completely into the public
|
||
domain (CC0), allowing absolutely any use. It was not made for profit or just
|
||
entertainment, it is an engineering art and a philosofical manifesto. For more
|
||
info see the website at <WEBSITE> or the repository at <REPOURL>.
|
||
|
||
The game has been ported to:
|
||
|
||
- GNU/Linux, SDL
|
||
- GNU/Linux, terminal
|
||
- web browser, emscripten
|
||
- Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
|
||
- Gamebino Meta (80x64, 48 MHz, 32 KB RAM, 256 KB flash)
|
||
- Win$hit 7, SDL
|
||
|
||
As a game, Anarch offers:
|
||
|
||
- oldschool "pseudo 3D" raycasting rendering in 256 colors
|
||
- 10 levels, both interior and exterior, 16 wall textures
|
||
- varying floor and ceiling heights, ability to jump
|
||
- 6 weapons using 3 types of ammo
|
||
- 7 types of enemies
|
||
- optional primitive save/load system
|
||
- optional mouse support
|
||
- hidden secrets
|
||
|
||
======== short manual ========
|
||
|
||
Anarch is a unique suckless FPS game. Collect weapons and items and destroy
|
||
robot enemies in your way in order to get to the level finish. Some door are
|
||
locked and require access cards. Good luck!
|
||
|
||
created by Miloslav "drummyfish" Ciz, released under CC0 1.0 (public domain)
|
||
|
||
CLI flags:
|
||
|
||
-h print this help and exit
|
||
-w force window
|
||
-f force fullscreen
|
||
|
||
controls:
|
||
|
||
- arrows, numpad, [W] [S] [A] [D] [Q] [R]: movement
|
||
- mouse: rotation, [LMB] shoot, [RMB] toggle free look, wheel weapon change
|
||
- [SPACE]: jump
|
||
- [J] [RETURN] [SHIFT]: game A button (confirm, shoot)
|
||
- [K] [CTRL]: game B button (cancel, strafe, look)
|
||
- [L] [P] [X] [Y] [Z]: change weapons
|
||
- [TAB]: map
|
||
- [ESCAPE]: menu
|
||
|
||
general controls:
|
||
|
||
- arrows: movement
|
||
- A: confirm, shoot
|
||
- B: cancel
|
||
B + arrows: strafe, look up/down
|
||
- C:
|
||
C + UP: jump
|
||
C + DOWN: menu
|
||
C + LEFT/RIGHT: change weapons
|
||
C + A/B: change weapons
|
||
|
||
========== pokitto ===========
|
||
|
||
I am releasing the version 1.0 of my uber game Anarch!
|
||
|
||
It's a Doom-like first person shooter with 10 levels. It is completely public
|
||
domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
|
||
it, share it, even sell it. You can just grab it and start playing, however the
|
||
project has also become a manifesto of my philosophies, going beyond simple
|
||
entertainment purpose, so if you wish to check it out further, visit
|
||
|
||
<WEBSITE>
|
||
|
||
and
|
||
|
||
<REPOURL>
|
||
|
||
The game is not exclusive to Pokitto, I've made it to be independent of any
|
||
platform and you can also play it on your computer, in a browser
|
||
(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
|
||
Pokitto community, when a few years back Pokitto showed me the joy of
|
||
programming simple HW, when I began to play around with raycasting, which later
|
||
resutlted in raycastlib and eventually this game. Fot this I thank all of you.
|
||
|
||
Controls are:
|
||
|
||
- arrows: movement
|
||
- A: shoot, confirm
|
||
- B: hold for strafing, cancel
|
||
- C + A, C + B: switch weapons
|
||
- C + up: jump
|
||
- C + down: menu
|
||
|
||
Enjoy!
|
||
|
||
========== gb meta ===========
|
||
|
||
This is a GB Meta port of my suckless, platform-independent Doom-like game
|
||
Anarch, made with the help of a raycasting library (raycastlib) I've made and
|
||
also showcased here on GB Meta some time ago.
|
||
|
||
The game is completely public domain free software, you can do absolutely
|
||
anything with it. It is a small manifesto to some ideas I hold: if you wish to
|
||
know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You
|
||
can also play the game in browser at <PLAYINBROWSER>.
|
||
|
||
I didn't spend too much time on the GB Meta port and I think it could be done
|
||
better, maybe rendered in higher resolution, with music and game's sounds. If
|
||
anyone skilled with Meta wants to pursue this task, just go ahead :)
|
||
|
||
Controls are:
|
||
|
||
- arrows: movement
|
||
- A: shoot, confirm
|
||
- B: hold for strafing, cancel
|
||
- menu + A, menu + B: switch weapons
|
||
- menu + up: jump
|
||
- menu + down: go to menu
|
||
|
||
======== opengameart =========
|
||
|
||
These are the assets from my public domain Doom-like game Anarch (<WEBSITE>).
|
||
I have made them all completely myself, from scratch, including taking my own
|
||
photos, recording my own sounds etc. I release them all under CC0 1.O, public
|
||
domain, for any use whatsoever.
|
||
|
||
========= freesound ==========
|
||
|
||
Retro 8bit sound effects from my public domain game Anarch, made from my own
|
||
recordings.
|
||
|
||
======== social nets =========
|
||
|
||
# Finally releasing my suckless game Anarch!
|
||
|
||
I have spent a few years on this game. It is very special, one of its kind, a
|
||
manifesto to the ideas and philosophies I hold.
|
||
|
||
The game is extremely small, completely public domain (CC0) free software, has
|
||
no-dependencies, is extremely portable, suckless, made completely from-scratch
|
||
in the 90s-style of the original Doom. I made it for the benefit of all living
|
||
beings and am now sharing it with you. Enjoy and spread it around!
|
||
|
||
website: <WEBSITE>
|
||
|
||
repository: <REPOURL>
|
||
|
||
play in browser: <PLAYINBROWSER>
|
||
|
||
======= video trailer =======
|
||
|
||
This is a trailer for my public domain Doom-like game Anarch. The game is very
|
||
special, extremely small, suckless, with tiny hardware demands, running
|
||
basically on any platforms. It has many nice properties and is one of its kind.
|
||
It is completely free, both as in gratis and freedom. To get it, visit
|
||
<WEBSITE>.
|
||
|
||
====== wikimedia commons =====
|
||
|
||
This is a screenshot from a public domain game Anarch which I made. All assets
|
||
in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this screenshot.
|
||
|
||
This is my gameplay recording of a public domain game Anarch which I made. All
|
||
assets in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this recording.
|
||
|
||
This is a public domain trailer of a public domain game Anarch which I made. All
|
||
assets in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this trailer.
|
||
|
||
This is a bytebeat soundtrack from a public domain game Anarch which I made. All
|
||
assets in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this soundtrack.
|
||
|
||
The game uses software rendering using raycasting and a custom 256 color
|
||
palette.
|
||
|
||
======= libregamewiki ========
|
||
|
||
Anarch is a completely public domain, free software, 90s-style anarcho-pacifist
|
||
Doom-like libre game. It was created by drummyfish, made with a special
|
||
philosophy in mind.
|
||
|
||
The game is made for entertainment, but also as a manifesto of certain
|
||
philosophies and ideas, including suckless programming, extreme portability,
|
||
anti-copyright, selflessness and anarcho-pacifism.
|
||
|
||
The game is special by its properties, which include:
|
||
|
||
- Extremely small size, the game can fit into <MINSIZE>, including all assets.
|
||
- Very low hardware demands, being able to run on <MINFREQ> embedded CPUs.
|
||
- No library dependencies – The game is written in pure C without any I/O, which
|
||
is left for each platform's frontend to implement.
|
||
- Implementation simplicity – no build system is needed, only a single file
|
||
needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
|
||
- All assets are part of the source code, so no filesystem is required for the
|
||
game.
|
||
- Extreme portability thanks to the above. Official ports exist for PC, browser
|
||
and embedded consoles like Pokitto and Gamebuino Meta.
|
||
- Made completely from scratch with only free software, including the engine and
|
||
assets.
|
||
- Completely public domain status, being released under CC0.
|
||
|
||
The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
|
||
levels. The graphics uses a 256 color palette and is a little simpler than that
|
||
of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
|
||
images. The engine uses software rendering and 2D raycasting for rendering.
|
||
There are multiple enemy types, weapons and items to pick up. Music is
|
||
procedurally generated (utilizing so called bytebeat).
|
||
|
||
===== freegamedev forum ======
|
||
|
||
Hello,
|
||
|
||
I am releasing version 1.0 of my suckless game Anarch that I've been working
|
||
on on evenings for a few years now.
|
||
|
||
It's probably a little different from what you expect from a typical modern
|
||
game, it looks like from early 90s and will seem backwards and dumb at first,
|
||
but it's just trying to do things differently. It's not just a game but also a
|
||
manifesto of some ideas I hold.
|
||
|
||
It is extremely small, completely public domain, no-dependency, no-file,
|
||
portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
|
||
everywhere, made for the benefit of all living beings. For more see the page
|
||
at libregamewiki: <LIBREGAMEWIKILINK>.
|
||
|
||
Game-wise Anarch offers:
|
||
|
||
- oldschool "pseudo 3D" raycasting rendering in 256 colors
|
||
- 10 levels, both interior and exterior, 16 wall textures
|
||
- varying floor and ceiling heights, ability to jump
|
||
- 6 weapons using 3 types of ammo
|
||
- 7 types of enemies
|
||
- optional primitive save/load system
|
||
- optional mouse support
|
||
- hidden secrets
|
||
|
||
website: <WEBSITE>
|
||
|
||
repo: <REPOURL>
|
||
|
||
play in browser: <PLAYINBROWSER>
|
||
|