mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
64 lines
3.3 KiB
Plaintext
64 lines
3.3 KiB
Plaintext
These are some ideas about what you can do with this game:
|
|
|
|
- Play it.
|
|
- Stream it, review it.
|
|
- Speedrun it.
|
|
- TAS it (create a mod that helps with this).
|
|
- Hack it, break it.
|
|
- Package it, reupload it, share it.
|
|
- Port it to your favorite platform.
|
|
- Port to VR :)
|
|
- Add OpenGL (or other accelerated) rendering, with true 3D, true color,
|
|
antialiasing, texture filtering etc.
|
|
- Improve SW rendering on PC, e.g. use full z-buffer, particle effects etc.
|
|
- Try to add screen space filters, like screen space antialiasing or pixel art
|
|
upscaling algorithms.
|
|
- Add procedurally generated levels, maybe also procedural textures etc.
|
|
By taking this to the extreme you could fit this game into just a few kb.
|
|
- Add demo recording support.
|
|
- Write an AI that plays the game.
|
|
- Use it to promote anarchism, free SW, suckless SW, open consoles etc.
|
|
- Use it in demoscene.
|
|
- Use the assets in another project.
|
|
- Make the game run ENTIRELY in a GPU shader (will probably need heavier
|
|
modifications, e.g. removing recursion).
|
|
- Embed it into some other game as an easter egg.
|
|
- Use it in your art, e.g. if you're making a movie in which you need a public
|
|
domain game footage you can just use, this is for you.
|
|
- Create an "HD" pack, upscale textures, use more colors, HQ sounds, add
|
|
postprocessing etc.
|
|
- Take the assets and recreate the game in another engine, e.g. the Doom engine.
|
|
- Take another game, e.g. Freedoom, and recreate it in this engine.
|
|
- Create a script that will create 3D obj models of the levels, to be used in
|
|
Blender etc.
|
|
- Add multiplayer, coop or arena shooter.
|
|
- Add mid-level saving.
|
|
- Compile for bare metal, boot it from USB and play.
|
|
- Create an automatic random public domain game screenshot generator from this.
|
|
- Create advanced level editor.
|
|
- Create your own levels or a whole campaign.
|
|
- Create your own game based on this, e.g. something like Superhot.
|
|
- Create fun mods, e.g. asset replacements.
|
|
- Create another game (or different kind of work) from the same universe
|
|
(consider keeping it public domain so that others can continue in the same
|
|
spirit), or make fan art of the game (box covers, soundtrack remixes etc.).
|
|
- Use it as a benchmark/test for computers.
|
|
- Take the assets and use them as an inspiration for art you're creating, e.g.
|
|
create 3D models of the game monsters or weapons.
|
|
- If you're creating your own project, e.g. a free HW platform, you can use this
|
|
to showcase what your HW can do.
|
|
- Play around with the palette and see how it affects the visuals.
|
|
- Use it to make educational visualization, e.g. how a single frame is rendered,
|
|
show casted rays on top of the level map, visualize memory content, visualize
|
|
repository timelapse etc.
|
|
- Write an educational mini-book about the game's internals ala the black books.
|
|
- Use it in education, e.g. as a part of a project in a programming class.
|
|
- Use it as a general do-whatever-you-want source code, e.g. to test code
|
|
compilers, analysis, transpilation, formatting tools, machine learning etc.
|
|
- Remove ray casting and make this a top-down shooter, or test other rendering
|
|
techniques (raytracing, pathtracing, splatting, isometric 2D, ...).
|
|
- Create an even more minimal "microAnarch" version, strip down things like
|
|
camera shearing, mouse control, menu, map, reduce the palette to e.g. 16 color
|
|
or even grayscale etc.
|
|
- Use it in research, e.g. AI, comparison of compilers etc.
|