mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-24 09:52:20 -05:00
280 lines
6.0 KiB
C++
280 lines
6.0 KiB
C++
/**
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@file main_pokitto.cpp
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This is Pokitto implementation of the game front end, using the official
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PokittoLib.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is to
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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// #define JOYHAT // compiles the version for Pokitto with joystick hat
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#if 0
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// for debug:
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#define SFG_LOG(s) puts(s);
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#define SFG_CPU_LOAD(x) printf("CPU: %d\n",x);
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#endif
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#if _OSCT == 2
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// overclock
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#define SFG_FPS 35
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#define SFG_DIMINISH_SPRITES 1
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#define SFG_RAYCASTING_MAX_HITS 6
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#else
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#define SFG_FPS 22
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#define SFG_DIMINISH_SPRITES 0
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#define SFG_RAYCASTING_MAX_HITS 5
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#endif
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#define SFG_CAN_EXIT 0
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#define SFG_PLAYER_TURN_SPEED 135
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#ifndef JOYHAT
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#define SFG_SCREEN_RESOLUTION_X 110
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#define SFG_SCREEN_RESOLUTION_Y 88
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#else
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#define SFG_SCREEN_RESOLUTION_X 88
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#define SFG_SCREEN_RESOLUTION_Y 110
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#endif
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#define SFG_RESOLUTION_SCALEDOWN 1
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#define SFG_DITHERED_SHADOW 0
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#define SFG_FOG_DIMINISH_STEP 2048
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#define SFG_RAYCASTING_MAX_STEPS 20
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#define SFG_RAYCASTING_SUBSAMPLE 2
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#include "game.h"
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#include "sounds.h"
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#include "../PokittoLib/Pokitto/POKITTO_HW/clock_11u6x.h"
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#include "../PokittoLib/Pokitto/POKITTO_HW/timer_11u6x.h"
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#include "../PokittoLib/Pokitto/Pokitto.h"
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#include "PokittoCookie.h"
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class SaveCookie: public Pokitto::Cookie
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{
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public:
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uint8_t data[SFG_SAVE_SIZE];
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};
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SaveCookie save;
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Pokitto::Core pokitto;
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uint8_t *pokittoScreen;
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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#ifndef JOYHAT
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pokittoScreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex;
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#else
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pokittoScreen[x * SFG_SCREEN_RESOLUTION_Y + (SFG_SCREEN_RESOLUTION_Y - 1 - y)]
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= colorIndex;
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#endif
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}
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uint32_t SFG_getTimeMs()
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{
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return pokitto.getTime();
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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}
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int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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case SFG_KEY_UP: return pokitto.upBtn(); break;
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case SFG_KEY_RIGHT: return pokitto.rightBtn(); break;
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case SFG_KEY_DOWN: return pokitto.downBtn(); break;
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case SFG_KEY_LEFT: return pokitto.leftBtn(); break;
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case SFG_KEY_A: return pokitto.aBtn(); break;
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case SFG_KEY_B: return pokitto.bBtn(); break;
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case SFG_KEY_C: return pokitto.cBtn(); break;
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default: return 0; break;
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}
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}
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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}
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uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT];
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uint16_t audioPos = 0;
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uint8_t musicOn = 0;
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void SFG_setMusic(uint8_t value)
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{
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switch (value)
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{
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case SFG_MUSIC_TURN_ON: musicOn = 1; break;
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case SFG_MUSIC_TURN_OFF: musicOn = 0; break;
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case SFG_MUSIC_NEXT:
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{
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/* Skipping a track takes some time, so turn off music for a while
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(otherwise noise can be heard). */
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uint8_t music = musicOn;
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musicOn = 0;
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SFG_nextMusicTrack();
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musicOn = music;
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}
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break;
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defaule: break;
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}
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}
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static inline uint8_t mixSamples(uint8_t sample1, uint8_t sample2)
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{
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return (sample1 >> 1) + (sample2 >> 1);
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}
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void onTimer() // for sound
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{
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if (Chip_TIMER_MatchPending(LPC_TIMER32_0, 1))
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{
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Chip_TIMER_ClearMatch(LPC_TIMER32_0, 1);
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Pokitto::dac_write(
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musicOn ?
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mixSamples(audioBuff[audioPos],SFG_getNextMusicSample() / 2) :
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audioBuff[audioPos]
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);
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audioBuff[audioPos] = 127;
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audioPos = (audioPos + 1) % SFG_SFX_SAMPLE_COUNT;
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}
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}
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void timerInit(uint32_t samplingRate)
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{
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Chip_TIMER_Init(LPC_TIMER32_0);
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Chip_TIMER_Reset(LPC_TIMER32_0);
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Chip_TIMER_MatchEnableInt(LPC_TIMER32_0, 1);
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Chip_TIMER_SetMatch(LPC_TIMER32_0, 1,
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(Chip_Clock_GetSystemClockRate() / samplingRate));
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Chip_TIMER_ResetOnMatchEnable(LPC_TIMER32_0, 1);
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Chip_TIMER_Enable(LPC_TIMER32_0);
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#define weirdNumber ((IRQn_Type) 18)
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NVIC_ClearPendingIRQ(weirdNumber);
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NVIC_SetVector(weirdNumber, (uint32_t) &onTimer);
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NVIC_EnableIRQ(weirdNumber);
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#undef weirdNumber
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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{
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
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save.data[i] = data[i];
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save.saveCookie();
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/* ^ This causes sound to stop as it writes something to timer32, we need to
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reinit the audio: */
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timerInit(8000);
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}
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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#ifdef JOYHAT
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// TODO: vibrate
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#endif
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}
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
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{
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
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data[i] = save.data[i];
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return 1;
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}
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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uint8_t volumeShift = 7 - volume / 32;
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uint16_t baseLevel = 128 - (128 >> volumeShift);
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uint16_t pos = audioPos;
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for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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{
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audioBuff[pos] = mixSamples(audioBuff[pos],baseLevel +
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(SFG_GET_SFX_SAMPLE(soundIndex,i) >> volumeShift));
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pos = (pos < SFG_SFX_SAMPLE_COUNT - 1) ? (pos + 1) : 0;
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}
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}
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int main()
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{
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save.begin("ANARCH",sizeof(save),(char*) &save);
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pokitto.begin();
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uint8_t allZeros = 1;
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
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if (save.data[i] != 0)
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{
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allZeros = 0;
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break;
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}
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if (allZeros) // 1st time save?
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{
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SFG_createDefaultSaveData(save.data);
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save.saveCookie();
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}
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timerInit(8000);
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for (uint16_t i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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audioBuff[i] = 127;
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pokitto.setFrameRate(255);
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pokitto.display.setFont(fontTiny);
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pokitto.display.persistence = 1;
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pokitto.display.setInvisibleColor(-1);
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pokitto.display.load565Palette(paletteRGB565);
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pokittoScreen = pokitto.display.screenbuffer;
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SFG_init();
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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SFG_mainLoopBody();
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if (SFG_game.state == SFG_GAME_STATE_MENU &&
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SFG_game.keyStates[SFG_KEY_LEFT] == 255 &&
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SFG_game.keyStates[SFG_KEY_RIGHT] == 255 &&
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SFG_game.keyStates[SFG_KEY_B] == 255)
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{
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// holding L+R+B in menu will erase all saved data
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save.deleteCookie();
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pokitto.quit();
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}
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#if 0
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pokitto.display.setCursor(0,0);
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pokitto.display.print(pokitto.fps_counter);
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#endif
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}
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return 0;
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}
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