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126 lines
2.7 KiB
126 lines
2.7 KiB
/** |
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@file main_saf.c |
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This is a SAF (smallabstractfish) implementation of the game front end. |
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by Miloslav Ciz (drummyfish), 2020 |
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) |
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plus a waiver of all other intellectual property. The goal of this work is |
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be and remain completely in the public domain forever, available for any use |
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whatsoever. |
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*/ |
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#define SAF_PROGRAM_NAME "Anarch" |
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#define SAF_PLATFORM_SDL2 |
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#include "saf.h" |
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#if SAF_PLATFORM_HARWARD |
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#define SFG_AVR 1 |
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#endif |
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#define SFG_FPS 25 |
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#define SFG_DIMINISH_SPRITES 1 |
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#define SFG_RAYCASTING_MAX_HITS 7 |
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#define SFG_CAN_EXIT 1 |
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#define SFG_SCREEN_RESOLUTION_X SAF_SCREEN_WIDTH |
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#define SFG_SCREEN_RESOLUTION_Y SAF_SCREEN_HEIGHT |
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#define SFG_DITHERED_SHADOW 1 |
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#include "game.h" |
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uint8_t palette[256]; |
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) |
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{ |
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SAF_drawPixel(x,y,palette[colorIndex]); |
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} |
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uint32_t SFG_getTimeMs() |
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{ |
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return SAF_time(); |
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} |
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void SFG_sleepMs(uint16_t timeMs) |
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{ |
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} |
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int8_t SFG_keyPressed(uint8_t key) |
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{ |
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switch (key) |
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{ |
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case SFG_KEY_UP: return SAF_buttonPressed(SAF_BUTTON_UP); break; |
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case SFG_KEY_DOWN: return SAF_buttonPressed(SAF_BUTTON_DOWN); break; |
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case SFG_KEY_RIGHT: return SAF_buttonPressed(SAF_BUTTON_RIGHT); break; |
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case SFG_KEY_LEFT: return SAF_buttonPressed(SAF_BUTTON_LEFT); break; |
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case SFG_KEY_A: return SAF_buttonPressed(SAF_BUTTON_A); break; |
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case SFG_KEY_B: return SAF_buttonPressed(SAF_BUTTON_B); break; |
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case SFG_KEY_C: return SAF_buttonPressed(SAF_BUTTON_C); break; |
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default: return 0; break; |
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} |
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} |
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void SFG_getMouseOffset(int16_t *x, int16_t *y) |
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{ |
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} |
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void SFG_setMusic(uint8_t value) |
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{ |
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} |
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void SFG_save(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) |
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SAF_save(i,data[i]); |
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} |
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void SFG_processEvent(uint8_t event, uint8_t data) |
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{ |
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} |
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) |
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data[i] = SAF_load(i); |
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return 1; |
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} |
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void SFG_playSound(uint8_t soundIndex, uint8_t volume) |
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{ |
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switch (soundIndex) |
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{ |
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case 0: SAF_playSound(SAF_SOUND_BUMP); break; |
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case 1: SAF_playSound(SAF_SOUND_CLICK); break; |
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case 2: SAF_playSound(SAF_SOUND_BOOM); break; |
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case 3: SAF_playSound(SAF_SOUND_CLICK); break; |
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case 4: SAF_playSound(SAF_SOUND_BUMP); break; |
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case 5: SAF_playSound(SAF_SOUND_BEEP); break; |
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default: break; |
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} |
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} |
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void SAF_init(void) |
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{ |
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for (uint16_t i = 0; i < 256; ++i) |
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{ |
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uint16_t c = paletteRGB565[i]; |
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uint8_t |
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r = (c >> 8) & 0xf8, |
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g = (c >> 3) & 0xf8, |
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b = (c << 3) & 0xf8; |
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palette[i] = SAF_colorFromRGB(r,g,b); |
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} |
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SFG_init(); |
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} |
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uint8_t SAF_loop(void) |
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{ |
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return SFG_mainLoopBody(); |
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}
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