mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-12-12 18:42:17 -05:00
127 lines
2.7 KiB
C
127 lines
2.7 KiB
C
/**
|
|
@file main_saf.c
|
|
|
|
This is a SAF (smallabstractfish) implementation of the game front end.
|
|
|
|
by Miloslav Ciz (drummyfish), 2020
|
|
|
|
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
|
plus a waiver of all other intellectual property. The goal of this work is
|
|
be and remain completely in the public domain forever, available for any use
|
|
whatsoever.
|
|
*/
|
|
|
|
#define SAF_PROGRAM_NAME "Anarch"
|
|
#define SAF_PLATFORM_SDL2
|
|
|
|
#include "saf.h"
|
|
|
|
#if SAF_PLATFORM_HARWARD
|
|
#define SFG_AVR 1
|
|
#endif
|
|
|
|
#define SFG_FPS 25
|
|
#define SFG_DIMINISH_SPRITES 1
|
|
#define SFG_RAYCASTING_MAX_HITS 7
|
|
#define SFG_CAN_EXIT 1
|
|
|
|
#define SFG_SCREEN_RESOLUTION_X SAF_SCREEN_WIDTH
|
|
#define SFG_SCREEN_RESOLUTION_Y SAF_SCREEN_HEIGHT
|
|
|
|
#define SFG_DITHERED_SHADOW 1
|
|
|
|
#include "game.h"
|
|
|
|
uint8_t palette[256];
|
|
|
|
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
|
|
{
|
|
SAF_drawPixel(x,y,palette[colorIndex]);
|
|
}
|
|
|
|
uint32_t SFG_getTimeMs()
|
|
{
|
|
return SAF_time();
|
|
}
|
|
|
|
void SFG_sleepMs(uint16_t timeMs)
|
|
{
|
|
}
|
|
|
|
int8_t SFG_keyPressed(uint8_t key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case SFG_KEY_UP: return SAF_buttonPressed(SAF_BUTTON_UP); break;
|
|
case SFG_KEY_DOWN: return SAF_buttonPressed(SAF_BUTTON_DOWN); break;
|
|
case SFG_KEY_RIGHT: return SAF_buttonPressed(SAF_BUTTON_RIGHT); break;
|
|
case SFG_KEY_LEFT: return SAF_buttonPressed(SAF_BUTTON_LEFT); break;
|
|
case SFG_KEY_A: return SAF_buttonPressed(SAF_BUTTON_A); break;
|
|
case SFG_KEY_B: return SAF_buttonPressed(SAF_BUTTON_B); break;
|
|
case SFG_KEY_C: return SAF_buttonPressed(SAF_BUTTON_C); break;
|
|
default: return 0; break;
|
|
}
|
|
}
|
|
|
|
void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
|
{
|
|
}
|
|
|
|
void SFG_setMusic(uint8_t value)
|
|
{
|
|
}
|
|
|
|
void SFG_save(uint8_t data[SFG_SAVE_SIZE])
|
|
{
|
|
for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
|
|
SAF_save(i,data[i]);
|
|
}
|
|
|
|
void SFG_processEvent(uint8_t event, uint8_t data)
|
|
{
|
|
}
|
|
|
|
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
|
|
{
|
|
for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
|
|
data[i] = SAF_load(i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
|
{
|
|
switch (soundIndex)
|
|
{
|
|
case 0: SAF_playSound(SAF_SOUND_BUMP); break;
|
|
case 1: SAF_playSound(SAF_SOUND_CLICK); break;
|
|
case 2: SAF_playSound(SAF_SOUND_BOOM); break;
|
|
case 3: SAF_playSound(SAF_SOUND_CLICK); break;
|
|
case 4: SAF_playSound(SAF_SOUND_BUMP); break;
|
|
case 5: SAF_playSound(SAF_SOUND_BEEP); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
void SAF_init(void)
|
|
{
|
|
for (uint16_t i = 0; i < 256; ++i)
|
|
{
|
|
uint16_t c = paletteRGB565[i];
|
|
|
|
uint8_t
|
|
r = (c >> 8) & 0xf8,
|
|
g = (c >> 3) & 0xf8,
|
|
b = (c << 3) & 0xf8;
|
|
|
|
palette[i] = SAF_colorFromRGB(r,g,b);
|
|
}
|
|
|
|
SFG_init();
|
|
}
|
|
|
|
uint8_t SAF_loop(void)
|
|
{
|
|
return SFG_mainLoopBody();
|
|
}
|