/** @file main_pokitto.cpp This is Pokitto implementation of the game front end, using the official PokittoLib. by Miloslav Ciz (drummyfish), 2019 Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) plus a waiver of all other intellectual property. The goal of this work is be and remain completely in the public domain forever, available for any use whatsoever. */ //#define SFG_LOG(str) printf("game: %s\n",str); // for debug only #define SFG_FPS 30 #define SFG_TEXTURE_DISTANCE 5000 #define SFG_SCREEN_RESOLUTION_X 110 #define SFG_SCREEN_RESOLUTION_Y 88 #define SFG_RESOLUTION_SCALEDOWN 1 #define SFG_DITHERED_SHADOW 0 #define SFG_FOG_DIMINISH_STEP 2048 #define SFG_RAYCASTING_MAX_STEPS 20 #define SFG_RAYCASTING_MAX_HITS 6 #define SFG_RAYCASTING_SUBSAMPLE 2 #include "Pokitto.h" #include "clock_11u6x.h" #include "timer_11u6x.h" #include "palette.h" #include "game.h" #include "sounds.h" Pokitto::Core pokitto; uint8_t *pokittoScreen; void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) { pokittoScreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex; } uint32_t SFG_getTimeMs() { return pokitto.getTime(); } void SFG_sleepMs(uint16_t timeMs) { } int8_t SFG_keyPressed(uint8_t key) { switch (key) { case SFG_KEY_UP: return pokitto.upBtn(); break; case SFG_KEY_RIGHT: return pokitto.rightBtn(); break; case SFG_KEY_DOWN: return pokitto.downBtn(); break; case SFG_KEY_LEFT: return pokitto.leftBtn(); break; case SFG_KEY_A: return pokitto.aBtn(); break; case SFG_KEY_B: return pokitto.bBtn(); break; case SFG_KEY_C: return pokitto.cBtn(); break; default: return 0; break; } } void SFG_getMouseOffset(int16_t *x, int16_t *y) { *x = 0; *y = 0; } uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT]; uint16_t audioPos = 0; uint8_t musicOn = 1; void SFG_enableMusic(uint8_t enable) { musicOn = enable; } static inline uint8_t mixSamples(uint8_t sample1, uint8_t sample2) { return (sample1 >> 1) + (sample2 >> 1); } void onTimer() // for sound { if (Chip_TIMER_MatchPending(LPC_TIMER32_0, 1)) { Chip_TIMER_ClearMatch(LPC_TIMER32_0, 1); Pokitto::dac_write( musicOn ? mixSamples(audioBuff[audioPos],SFG_getNextMusicSample() / 2) : audioBuff[audioPos] ); audioBuff[audioPos] = 127; audioPos = (audioPos + 1) % SFG_SFX_SAMPLE_COUNT; } } void timerInit(uint32_t samplingRate) { Chip_TIMER_Init(LPC_TIMER32_0); Chip_TIMER_Reset(LPC_TIMER32_0); Chip_TIMER_MatchEnableInt(LPC_TIMER32_0, 1); Chip_TIMER_SetMatch(LPC_TIMER32_0, 1, (Chip_Clock_GetSystemClockRate() / samplingRate)); Chip_TIMER_ResetOnMatchEnable(LPC_TIMER32_0, 1); Chip_TIMER_Enable(LPC_TIMER32_0); #define weirdNumber ((IRQn_Type) 18) NVIC_ClearPendingIRQ(weirdNumber); NVIC_SetVector(weirdNumber, (uint32_t) &onTimer); NVIC_EnableIRQ(weirdNumber); #undef weirdNumber } void SFG_playSound(uint8_t soundIndex, uint8_t volume) { uint8_t volumeStep = volume / 16; uint16_t pos = audioPos; for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i) { audioBuff[pos] = mixSamples(audioBuff[pos],SFG_GET_SFX_SAMPLE(soundIndex,i) * volumeStep); pos = (pos < SFG_SFX_SAMPLE_COUNT - 1) ? (pos + 1) : 0; } } int main() { pokitto.begin(); timerInit(8000); for (uint16_t i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i) audioBuff[i] = 127; pokitto.setFrameRate(255); pokitto.display.setFont(fontTiny); pokitto.display.persistence = 1; pokitto.display.setInvisibleColor(-1); pokitto.display.load565Palette(paletteRGB565); pokittoScreen = pokitto.display.screenbuffer; SFG_init(); while (pokitto.isRunning()) { if (pokitto.update()) { SFG_mainLoopBody(); } } return 0; }