#ifndef _SFG_CONSTANTS_H #define _SFG_CONSTANTS_H /** How quickly player turns left/right, in degrees per second. */ #define SFG_PLAYER_TURN_SPEED 180 /** How quickly player moves, in squares per second. */ #define SFG_PLAYER_MOVE_SPEED 5 /** How quickly elevators and squeezers move, in RCL_Unit per second. */ #define SFG_MOVING_WALL_SPEED 1024 #endif // guard