/** @file main_pokitto.cpp This is Pokitto implementation of the game front end, using the official PokittoLib. by Miloslav Ciz (drummyfish), 2019 Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) plus a waiver of all other intellectual property. The goal of this work is to be and remain completely in the public domain forever, available for any use whatsoever. */ #define JOYHAT // compiles the version for Pokitto with joystick hat #if 0 // for debug: #define SFG_LOG(s) puts(s); #define SFG_CPU_LOAD(x) printf("CPU: %d\n",x); #endif #if _OSCT == 2 // overclock #define SFG_FPS 36 #define SFG_DIMINISH_SPRITES 1 #define SFG_RAYCASTING_MAX_HITS 6 #else #define SFG_FPS 22 #define SFG_DIMINISH_SPRITES 0 #define SFG_RAYCASTING_MAX_HITS 5 #endif #define SFG_CAN_EXIT 0 #define SFG_PLAYER_TURN_SPEED 135 #ifndef JOYHAT #define SFG_SCREEN_RESOLUTION_X 110 #define SFG_SCREEN_RESOLUTION_Y 88 #else #define SFG_SCREEN_RESOLUTION_X 88 #define SFG_SCREEN_RESOLUTION_Y 110 #define SFG_FOV_VERTICAL 350 #define SFG_FOV_HORIZONTAL 210 #include "JoyHat/JoyHat.h" JoyHat joy; uint16_t rumbleCooldown = 0; uint16_t axisThreshold1, axisThreshold2; #endif #define SFG_RESOLUTION_SCALEDOWN 1 #define SFG_DITHERED_SHADOW 0 #define SFG_FOG_DIMINISH_STEP 2048 #define SFG_RAYCASTING_MAX_STEPS 20 #define SFG_RAYCASTING_SUBSAMPLE 2 #include "game.h" #include "sounds.h" #include "../PokittoLib/Pokitto/POKITTO_HW/clock_11u6x.h" #include "../PokittoLib/Pokitto/POKITTO_HW/timer_11u6x.h" #include "../PokittoLib/Pokitto/Pokitto.h" #include "PokittoCookie.h" class SaveCookie: public Pokitto::Cookie { public: uint8_t data[SFG_SAVE_SIZE]; }; SaveCookie save; Pokitto::Core pokitto; uint8_t *pokittoScreen; void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) { #ifndef JOYHAT pokittoScreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex; #else pokittoScreen[x * SFG_SCREEN_RESOLUTION_Y + (SFG_SCREEN_RESOLUTION_Y - 1 - y)] = colorIndex; #endif } uint32_t SFG_getTimeMs() { return pokitto.getTime(); } void SFG_sleepMs(uint16_t timeMs) { } int8_t SFG_keyPressed(uint8_t key) { switch (key) { #ifdef JOYHAT case SFG_KEY_UP: return joy.JoyX() < axisThreshold1; break; case SFG_KEY_DOWN: return joy.JoyX() > axisThreshold2; break; case SFG_KEY_RIGHT: return joy.JoyY() > axisThreshold2; break; case SFG_KEY_LEFT: return joy.JoyY() < axisThreshold1; break; case SFG_KEY_JUMP: return pokitto.rightBtn(); break; case SFG_KEY_STRAFE_RIGHT: return pokitto.downBtn(); break; case SFG_KEY_STRAFE_LEFT: return pokitto.upBtn(); break; case SFG_KEY_MAP: return pokitto.leftBtn(); break; case SFG_KEY_PREVIOUS_WEAPON: return joy.Button1(); break; case SFG_KEY_NEXT_WEAPON: return joy.Button2(); break; #else case SFG_KEY_UP: return pokitto.upBtn(); break; case SFG_KEY_DOWN: return pokitto.downBtn(); break; case SFG_KEY_RIGHT: return pokitto.rightBtn(); break; case SFG_KEY_LEFT: return pokitto.leftBtn(); break; #endif case SFG_KEY_A: return pokitto.aBtn(); break; case SFG_KEY_B: return pokitto.bBtn(); break; case SFG_KEY_C: return pokitto.cBtn(); break; default: return 0; break; } } void SFG_getMouseOffset(int16_t *x, int16_t *y) { } uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT]; uint16_t audioPos = 0; uint8_t musicOn = 0; void SFG_setMusic(uint8_t value) { switch (value) { case SFG_MUSIC_TURN_ON: musicOn = 1; break; case SFG_MUSIC_TURN_OFF: musicOn = 0; break; case SFG_MUSIC_NEXT: { /* Skipping a track takes some time, so turn off music for a while (otherwise noise can be heard). */ uint8_t music = musicOn; musicOn = 0; SFG_nextMusicTrack(); musicOn = music; } break; defaule: break; } } static inline uint8_t mixSamples(uint8_t sample1, uint8_t sample2) { return (sample1 >> 1) + (sample2 >> 1); } void onTimer() // for sound { if (Chip_TIMER_MatchPending(LPC_TIMER32_0, 1)) { Chip_TIMER_ClearMatch(LPC_TIMER32_0, 1); Pokitto::dac_write( musicOn ? mixSamples(audioBuff[audioPos],SFG_getNextMusicSample() / 2) : audioBuff[audioPos] ); audioBuff[audioPos] = 127; audioPos = (audioPos + 1) % SFG_SFX_SAMPLE_COUNT; } } void timerInit(uint32_t samplingRate) { Chip_TIMER_Init(LPC_TIMER32_0); Chip_TIMER_Reset(LPC_TIMER32_0); Chip_TIMER_MatchEnableInt(LPC_TIMER32_0, 1); Chip_TIMER_SetMatch(LPC_TIMER32_0, 1, (Chip_Clock_GetSystemClockRate() / samplingRate)); Chip_TIMER_ResetOnMatchEnable(LPC_TIMER32_0, 1); Chip_TIMER_Enable(LPC_TIMER32_0); #define weirdNumber ((IRQn_Type) 18) NVIC_ClearPendingIRQ(weirdNumber); NVIC_SetVector(weirdNumber, (uint32_t) &onTimer); NVIC_EnableIRQ(weirdNumber); #undef weirdNumber } void SFG_save(uint8_t data[SFG_SAVE_SIZE]) { for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) save.data[i] = data[i]; save.saveCookie(); /* ^ This causes sound to stop as it writes something to timer32, we need to reinit the audio: */ timerInit(8000); } void SFG_processEvent(uint8_t event, uint8_t data) { #ifdef JOYHAT switch (event) { case SFG_EVENT_VIBRATE: if (rumbleCooldown == 0) { joy.Rumble(0.025); rumbleCooldown = 32; } break; default: break; } #endif } uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) { for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) data[i] = save.data[i]; return 1; } void SFG_playSound(uint8_t soundIndex, uint8_t volume) { uint8_t volumeShift = 7 - volume / 32; uint16_t baseLevel = 128 - (128 >> volumeShift); uint16_t pos = audioPos; for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i) { audioBuff[pos] = mixSamples(audioBuff[pos],baseLevel + (SFG_GET_SFX_SAMPLE(soundIndex,i) >> volumeShift)); pos = (pos < SFG_SFX_SAMPLE_COUNT - 1) ? (pos + 1) : 0; } } int main() { save.begin("ANARCH",sizeof(save),(char*) &save); pokitto.begin(); #ifdef JOYHAT axisThreshold1 = joy.joyScale / 4; axisThreshold2 = joy.joyScale - axisThreshold1; #endif uint8_t allZeros = 1; for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) if (save.data[i] != 0) { allZeros = 0; break; } if (allZeros) // 1st time save? { SFG_createDefaultSaveData(save.data); save.saveCookie(); } timerInit(8000); for (uint16_t i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i) audioBuff[i] = 127; pokitto.setFrameRate(255); pokitto.display.setFont(fontTiny); pokitto.display.persistence = 1; pokitto.display.setInvisibleColor(-1); pokitto.display.load565Palette(paletteRGB565); pokittoScreen = pokitto.display.screenbuffer; SFG_init(); while (pokitto.isRunning()) { if (pokitto.update()) SFG_mainLoopBody(); #ifdef JOYHAT if (rumbleCooldown > 0) rumbleCooldown--; #endif if (SFG_game.state == SFG_GAME_STATE_MENU && SFG_game.keyStates[SFG_KEY_LEFT] == 255 && SFG_game.keyStates[SFG_KEY_RIGHT] == 255 && SFG_game.keyStates[SFG_KEY_B] == 255) { // holding L+R+B in menu will erase all saved data save.deleteCookie(); pokitto.quit(); } #if 0 pokitto.display.setCursor(0,0); pokitto.display.print(pokitto.fps_counter); #endif } return 0; }