#ifndef _SFG_SETTINGS_H #define _SFG_SETTINGS_H #define SFG_FPS 60 #define SFG_RESOLUTION_X 1024 #define SFG_RESOLUTION_Y 768 #define SFG_DITHERED_SHADOW 1 #define SFG_RAYCASTING_MAX_STEPS 30 #define SFG_RAYCASTING_MAX_HITS 10 #endif // guard