- try to remove the debug flag (-g1) from compiler and see if it decreases size - try to compress images: store images as 4 bits per pixel + 16 color palette (subset of the 256 color palette), check if performance stays ok - port to GB Meta - custom font - GUI - menu - sounds (music?) - level 2D map (with revealing, bitmap), special key for quick displaying map - save/load (optional) - enemies - weapons - more levels - disable transparency for walls for performance (setting)? - replace textures in distace with constant color for performance (setting)? - add time slowdown constant bugs: done: - add headbob - make zBuffer 8bit only? - texture coords of floor walls should start from the floor? NO, CAUSES ISSUES - vertical visual noise when standing on elevator - sprite positioning inccuracy