These are texts used for the project promotion etc. Released under CC0, as everything else in this repository. _....._ .-'' ''-. , / _.._ \,,, / \ __ / /\ \ _____| |_ | ' | '( /__\ ) | _| | |_H_|_|_|/.__.\|_|\__|_|_| \ / '-.__ __.-' ''''' share on: - own website - itch.io - Diaspora - Pokitto - libregamewiki - freegamedev forum - GNU social - Xonotic chat - hacker news - twitter :( - youtube :( - GB Meta - peertube - opengameart - freesound - soundcloud - internet archive - Raddle - reddit :( - WM Commons - suckless IRC/maillist - send to Luke Smith ============ tags ============ #anarch #suckless #libregame #anarchism #freesoftware #cc0 #publicdomain #anarcho-pacifism #game #retro #pseudo3d #foss #free #countercomplex ===== general: by length ===== Anarch: a Very Special Game Anarch: super small public domain no-dependency from-scratch suckless Doom clone I've made this super small public domain no-dependency from-scratch suckless Doom clone. Anarch: extremely small, completely public domain, no-dependency, no-file, portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs everywhere, made for the benefit of all living beings. Anarch is a completely public domain, free software 90s-style anarcho-pacifist Doom clone game which can fit into (including all assets), has extremely low hardware demands, running on platforms with of RAM on CPU (which doesn't even has to have a floating point unit), has no dependencies (not even standard C library), requires no filesystem (all assets are embedded in source code), is extremely portable, made in pure C99 subset of C++ completely from scratch (including the engine, all assets, the font, palette etc.) with only free software and released completely into the public domain (CC0), allowing absolutely any use. It was not made for profit or just entertainment, it is an engineering art and a philosofical manifesto. For more info see the website at or the repository at . The game has been ported to: - GNU/Linux, SDL - GNU/Linux, CSFML - GNU/Linux, terminal - web browser, emscripten - Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash) - Gamebino Meta (80x64, 48 MHz, 32 KB RAM, 256 KB flash) - Win$hit 7, SDL As a game, Anarch offers: - oldschool "pseudo 3D" raycasting rendering in 256 colors - 10 levels, both interior and exterior, 16 wall textures - varying floor and ceiling heights, ability to jump - 6 weapons using 3 types of ammo - 7 types of enemies - optional primitive save/load system - bosses - optional mouse support - a few hidden secrets/easter eggs ======== short manual ======== Anarch is a unique suckless FPS game. Collect weapons and items and destroy robot enemies in your way in order to get to the level finish. Some door are locked and require access cards. Good luck! created by Miloslav "drummyfish" Ciz, released under CC0 1.0 (public domain) CLI flags: -h print this help and exit -w force window -f force fullscreen controls: - arrows, numpad, [W] [S] [A] [D] [Q] [R]: movement - mouse: rotation, [LMB] shoot, [RMB] toggle free look, wheel weapon change - [SPACE]: jump - [J] [RETURN] [SHIFT]: game A button (confirm, shoot) - [K] [CTRL]: game B button (cancel, strafe, look) - [L] [P] [X] [Y] [Z]: change weapons - [TAB]: map - [ESCAPE]: menu general controls: - arrows: movement - A: confirm, shoot - B: cancel B + arrows: strafe, look up/down - C: C + UP: jump C + DOWN: menu C + LEFT/RIGHT: change weapons C + A/B: change weapons ========== pokitto =========== I am releasing the version 1.0 of my game Anarch. It's a Doom-like first person shooter with 10 levels. It is completely public domain (CC0), so you can do whatever you wish with it: mod it, hack it, break it, share it, even sell it. You can just grab it and start playing. The project has also become a manifesto of some of my philosophies, going beyond simple entertainment purpose, so if you wish to check it out further, visit and Reminder: 1.0 doesn't mean bug-free or even finished, it is simply a release milestone that has all goal features and is pretty much usable. The game is not exclusive to Pokitto, I've made it to be independent of any platform so you can also play it on your computer, in a browser (), or on other consoles. However, it all started here, with the Pokitto community, when a few years back Pokitto showed me the joy of programming simple HW, when I began to play around with raycasting, which later resutlted in raycastlib and eventually this game, and when people started telling me to make a complete game. Fot this I thank you, the Pokitto community. downloads: controls: - arrows: movement - A: shoot, confirm - B: hold for strafing, cancel - C + A/left, C + B/right: switch weapons - C + up: jump - C + down: menu There is a basic save/load functionality, but it is pretty simple. You are only able to save game at the beginning of a level, allowing you to load there with the same health, ammo and stats (time and kills). It uses bytebeat for music, for simplicity and to save space. This can get annoying after a while, but of course you can turn off music in the menu :) Enjoy! P.S: Yes, there are cheatcodes, or rather only one, but you have to figure it out yourself :) Besides that there are secret areas on each map. ========== gb meta =========== This is a GB Meta port of my suckless, platform-independent Doom-like game Anarch, made with the help of a raycasting library (raycastlib) I've made and also showcased here on GB Meta some time ago. The game is completely public domain free software, you can do absolutely anything with it. It is a small manifesto to some ideas I hold: if you wish to know more, visit the game's website at or the repo at . You can also play the game in browser at . I am not so knowledgeable about lower level Gamebuino, so I think this port can be further imporved. If you could access the display directly, maybe you could get more performance and better rendering. Also I couldn't figure out a way to play the game's 8bit 8 kHz sounds, so I just play Gamebuino's sounds, maybe this could be fixed. If anyone skilled with Meta wants to pursue this task, just go ahead :) controls: - arrows: movement - A: shoot, confirm - B: hold for strafing, cancel - menu + A/left, menu + B/right: switch weapons - menu + up: jump - menu + down: go to menu ======== opengameart ========= These are assets from my public domain Doom-like game Anarch (). I have made them all completely myself, from scratch, including taking my own photos, recording my own sounds etc. I release them all under CC0 1.O, public domain, for any use whatsoever. ========= freesound ========== Retro 8bit sound effects from my public domain game Anarch, made from my own recordings. ======== social nets ========= # Releasing my long in development suckless game Anarch! Hello, I am releasing my game that's a manifesto to the ideas and philosophies I hold. It is extremely small, completely public domain (CC0) free software, has no-dependencies, is extremely portable, suckless, made completely from-scratch in the 90s-style of the original Doom. I made it for the benefit of all living beings and am now sharing it with you. Enjoy and spread it around! website: repository: play in browser: #game #libregame #suckless #freesoftware #freeculture #publicdomain #CC0 #indie ======= video trailer ======= This is a trailer for my public domain Doom-like game Anarch. The game is very special, extremely small, suckless, with tiny hardware demands, running basically on any platforms. It has many nice properties and is one of its kind. It is completely free, both as in gratis and freedom. To get it, visit . ====== wikimedia commons ===== This is a screenshot from a public domain game Anarch which I have made. All assets in the game and the whole software were created completely by me from scratch and are released under CC0, as is this screenshot. The game uses software rendering using raycasting and a custom 256 color palette. ======= libregamewiki ======== Anarch is a completely public domain, free software, suckless 90s-style anarcho-pacifist Doom-like libre game. It was created by drummyfish, completely from scratch. The game's aim is to experiment with a different game development philosophy. ABOUT Anarch is made for entertainment but also as a manifesto of certain philosophies and ideas, including suckless programming, extreme portability, anti-copyright, selflessness and anarcho-pacifism. The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10 levels. The graphics uses a 256 color palette and is a little simpler than that of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel images. The engine uses software rendering and 2D raycasting for rendering. There are multiple enemy types, weapons and items to pick up. Music is 8bit and procedurally generated (utilizing so called bytebeat). FEATURES Some of the aspects of the game worth mentioning are: - Extremely small size, being able to fit into 200 KB, including all assets. - Very low hardware demands, being able to run on 40 MHz embedded CPUs. - No library dependencies – The game core is written in pure C without any I/O, which is left for each platform's frontend to implement. - Implementation simplicity – no build system is needed, only a single file needs to be compiled. The whole source code has lines of code. - All assets are part of the source code so no filesystem is required for the game to run. - Extreme portability thanks to the above. Official ports exist for PC, terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta. - Made completely from scratch with only free software, including the engine, assets and media. - Completely public domain status, made completely from scratch by a single person and released under CC0 (with an additional waiver of patents). ===== freegamedev forum ====== Hello, I am releasing version 1.0 of my suckless game Anarch which I've been working on on evenings for maybe two years. It's probably a little different from what you expect from a typical modern game as it is a little experimental and purposfully trying to do things differently. It looks like from early 90s and will seem shitty and backwards, but it's just aiming for different goals than wide popularity or making profit. It's not just a game but also a manifesto of some ideas I hold. It is extremely small, completely public domain, no-dependency, no-file, very portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs everywhere (needs just 32 KB RAM and 40 MHz CPU), made for the benefit of all living beings. For more see the page at libregamewiki: . Game-wise Anarch offers: - oldschool "pseudo 3D" raycasting rendering in 256 colors - 10 levels, both interior and exterior, 16 wall textures - varying floor and ceiling heights, ability to jump - 6 weapons using 3 types of ammo - 7 types of enemies - optional primitive save/load system - bosses - optional mouse support - a few hidden secrets/easter eggs website: repo: play in browser: Enjoy! ==== twitter ==== Releasing my long in development #game #Anarch! . Also stop using #Twitter, it's a #proprietary (#fascist) platform. ==== website ==== Anarch: Very special suckless FPS Doom-like game in pure C.