This is a mod for Anarch that adds a simple CRT screen effect (scanlines plus screen warp). By drummyfish. diff --git a/game.h b/game.h index 24285cb..4625ba1 100755 --- a/game.h +++ b/game.h @@ -816,24 +816,32 @@ uint16_t SFG_keyRegisters(uint8_t key) return SFG_keyJustPressed(key) || SFG_keyRepeated(key); } -#if SFG_RESOLUTION_SCALEDOWN == 1 - #define SFG_setGamePixel SFG_setPixel -#else +uint8_t SFG_screenWarpMap[SFG_GAME_RESOLUTION_X][SFG_GAME_RESOLUTION_Y]; /** Sets the game pixel (a pixel that can potentially be bigger than the screen pixel). */ -static inline void SFG_setGamePixel(uint16_t x, uint16_t y, uint8_t colorIndex) +static inline void SFG_setGamePixel(int16_t x, int16_t y, uint8_t colorIndex) { - uint16_t screenY = y * SFG_RESOLUTION_SCALEDOWN; - uint16_t screenX = x * SFG_RESOLUTION_SCALEDOWN; + int16_t screenX = x - SFG_GAME_RESOLUTION_X / 2; + int16_t screenY = y - SFG_GAME_RESOLUTION_Y / 2; + + uint8_t mul = SFG_screenWarpMap[x][y]; + + screenX = (screenX * mul) / 128; + screenY = (screenY * mul) / 128; - for (uint16_t j = screenY; j < screenY + SFG_RESOLUTION_SCALEDOWN; ++j) - for (uint16_t i = screenX; i < screenX + SFG_RESOLUTION_SCALEDOWN; ++i) + screenX = (screenX + SFG_GAME_RESOLUTION_X / 2) * SFG_RESOLUTION_SCALEDOWN; + screenY = (screenY + SFG_GAME_RESOLUTION_Y / 2) * SFG_RESOLUTION_SCALEDOWN; + + // scanline effect: + colorIndex -= ((screenY / 2) % 2) && (colorIndex % 8 != 0); + + for (int16_t j = screenY; j < screenY + SFG_RESOLUTION_SCALEDOWN; ++j) + for (int16_t i = screenX; i < screenX + SFG_RESOLUTION_SCALEDOWN; ++i) SFG_setPixel(i,j,colorIndex); } -#endif void SFG_recomputePLayerDirection() { @@ -1691,6 +1699,23 @@ void SFG_init() SFG_game.cheatState = 0; SFG_game.continues = 1; + for (int32_t y = 0; y < SFG_GAME_RESOLUTION_Y; ++y) + for (int32_t x = 0; x < SFG_GAME_RESOLUTION_X; ++x) + { + int32_t dx = x - SFG_GAME_RESOLUTION_X / 2; + dx = (dx * dx) / 512; + + int32_t dy = y - SFG_GAME_RESOLUTION_Y / 2; + dy = (dy * dy) / 512; + + SFG_screenWarpMap[x][y] = 128 - + ((dx + dy) * SFG_SCREEN_WARP) / + ( + ((SFG_GAME_RESOLUTION_X * SFG_GAME_RESOLUTION_X) + + (SFG_GAME_RESOLUTION_Y * SFG_GAME_RESOLUTION_Y)) / (4 * 512) + ); + } + RCL_initRayConstraints(&SFG_game.rayConstraints); SFG_game.rayConstraints.maxHits = SFG_RAYCASTING_MAX_HITS; SFG_game.rayConstraints.maxSteps = SFG_RAYCASTING_MAX_STEPS; diff --git a/settings.h b/settings.h index 2c8820a..663fcec 100644 --- a/settings.h +++ b/settings.h @@ -84,6 +84,13 @@ #define SFG_SCREEN_RESOLUTION_Y 600 #endif +/** + Sets the amount of screen warp for the CRT simulation effect. +*/ +#ifndef SFG_SCREEN_WARP + #define SFG_SCREEN_WARP 16 +#endif + /** How quickly player turns left/right, in degrees per second. */