/** @file main_saf.c This is a SAF (smallabstractfish) implementation of the game front end. by Miloslav Ciz (drummyfish), 2020 Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) plus a waiver of all other intellectual property. The goal of this work is be and remain completely in the public domain forever, available for any use whatsoever. */ #define SAF_PROGRAM_NAME "Anarch" #define SAF_PLATFORM_SDL2 #include "saf.h" #define SFG_FPS 25 #define SFG_DIMINISH_SPRITES 1 #define SFG_RAYCASTING_MAX_HITS 7 #define SFG_CAN_EXIT 1 #define SFG_SCREEN_RESOLUTION_X SAF_SCREEN_WIDTH #define SFG_SCREEN_RESOLUTION_Y SAF_SCREEN_HEIGHT #define SFG_DITHERED_SHADOW 1 #include "game.h" uint8_t palette[256]; void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) { SAF_drawPixel(x,y,palette[colorIndex]); } uint32_t SFG_getTimeMs() { return SAF_time(); } void SFG_sleepMs(uint16_t timeMs) { } int8_t SFG_keyPressed(uint8_t key) { switch (key) { case SFG_KEY_UP: return SAF_buttonPressed(SAF_BUTTON_UP); break; case SFG_KEY_DOWN: return SAF_buttonPressed(SAF_BUTTON_DOWN); break; case SFG_KEY_RIGHT: return SAF_buttonPressed(SAF_BUTTON_RIGHT); break; case SFG_KEY_LEFT: return SAF_buttonPressed(SAF_BUTTON_LEFT); break; case SFG_KEY_A: return SAF_buttonPressed(SAF_BUTTON_A); break; case SFG_KEY_B: return SAF_buttonPressed(SAF_BUTTON_B); break; case SFG_KEY_C: return SAF_buttonPressed(SAF_BUTTON_C); break; default: return 0; break; } } void SFG_getMouseOffset(int16_t *x, int16_t *y) { } void SFG_setMusic(uint8_t value) { } void SFG_save(uint8_t data[SFG_SAVE_SIZE]) { for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) SAF_save(i,data[i]); } void SFG_processEvent(uint8_t event, uint8_t data) { } uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) { for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) data[i] = SAF_load(i); return 1; } void SFG_playSound(uint8_t soundIndex, uint8_t volume) { switch (soundIndex) { case 0: SAF_playSound(SAF_SOUND_BUMP); break; case 1: SAF_playSound(SAF_SOUND_CLICK); break; case 2: SAF_playSound(SAF_SOUND_BOOM); break; case 3: SAF_playSound(SAF_SOUND_CLICK); break; case 4: SAF_playSound(SAF_SOUND_BUMP); break; case 5: SAF_playSound(SAF_SOUND_BEEP); break; default: break; } } void SAF_init(void) { for (uint16_t i = 0; i < 256; ++i) { uint16_t c = paletteRGB565[i]; uint8_t r = (c >> 8) & 0xf8, g = (c >> 3) & 0xf8, b = (c << 3) & 0xf8; palette[i] = SAF_colorFromRGB(r,g,b); } SFG_init(); } uint8_t SAF_loop(void) { return SFG_mainLoopBody(); }