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34
assets.h
34
assets.h
@ -419,6 +419,40 @@ const uint8_t SFG_texturesWall[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
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5,5,5,5,5,5,5,5,5,3,4,5,5,4,4,4,4,4,4,4,3,50,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
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5,50,4,4,4,5,13,4,4,13,4,4,4,4,4,4,4,4,4,4,4,5,4,4,4,4,4,4,4,4,13,4,4,4,4,4,5,5,
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5,5,4,5
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},
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{ // 11: broken grey brick wall with transparency
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5,5,4,13,5,4,4,85,5,3,3,5,4,4,5,4,4,4,4,4,4,4,5,5,4,4,4,13,5,4,5,3,5,4,4,5,5,4,
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4,5,4,4,3,6,5,5,13,5,12,4,4,5,4,12,5,12,4,4,5,5,4,13,4,3,5,4,5,4,4,4,5,4,5,4,4,
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6,5,4,5,5,4,5,4,4,4,3,6,21,5,4,4,4,4,4,4,4,5,4,4,5,4,13,5,5,4,5,3,5,5,4,5,4,4,
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13,4,4,4,3,5,4,13,5,4,5,4,5,4,4,5,4,13,4,5,5,4,12,5,5,4,6,4,4,4,5,4,4,5,4,5,3,6,
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21,5,4,5,13,4,4,4,4,5,5,5,4,5,5,5,5,5,5,3,6,5,4,13,4,4,5,13,5,4,3,6,13,4,4,4,4,
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4,4,4,4,5,4,5,5,13,5,5,5,85,5,4,6,5,4,4,4,4,4,4,13,5,3,5,4,4,4,4,5,4,12,4,4,5,4,
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5,5,5,4,4,5,5,5,4,4,4,3,3,3,3,4,3,3,4,4,5,5,4,4,4,4,4,4,5,3,5,5,13,5,5,85,5,5,5,
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5,84,3,3,3,3,3,3,3,3,3,3,4,5,13,5,4,4,4,4,4,12,4,5,5,5,5,5,5,5,4,13,5,3,3,186,
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19,97,20,21,100,175,175,5,4,5,4,4,5,13,5,4,4,5,3,5,5,5,5,5,5,5,5,5,5,4,3,99,99,
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10,19,21,100,20,175,99,5,5,4,4,4,5,4,5,4,4,4,5,5,14,5,85,5,4,5,4,4,12,3,99,18,
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10,98,21,100,100,100,98,5,6,4,4,4,13,5,4,5,4,3,5,5,5,5,5,5,13,5,5,5,3,3,99,25,
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18,169,168,99,19,168,5,7,5,3,3,4,4,4,13,4,4,3,6,4,5,5,5,5,5,5,5,13,4,3,25,17,
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176,175,175,11,18,100,186,6,6,4,5,5,5,4,3,11,3,4,5,5,14,5,4,5,5,13,5,5,3,3,177,
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176,175,176,177,101,100,20,178,0,5,4,4,5,5,5,5,5,5,5,5,5,5,4,12,5,5,5,5,4,3,3,
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175,175,177,3,99,21,20,177,175,5,5,4,5,5,5,4,4,4,4,12,5,5,5,5,5,4,5,13,4,4,12,3,
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175,177,99,99,20,23,20,168,175,5,5,4,13,4,4,4,4,4,4,4,5,13,5,5,13,5,4,4,5,4,3,3,
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176,19,19,98,22,22,100,168,175,5,5,4,5,5,13,4,4,4,4,4,3,3,4,4,3,3,3,3,12,3,3,4,
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21,20,20,97,22,21,20,100,4,5,6,4,5,4,5,5,13,4,4,4,4,4,4,4,4,4,4,4,4,4,176,21,19,
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20,19,19,19,21,20,100,100,5,5,4,5,5,5,4,5,4,20,3,175,4,20,20,19,19,19,99,98,99,
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20,19,19,19,19,19,98,21,20,100,100,5,6,4,4,13,4,4,4,4,4,4,175,21,100,98,18,18,
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18,18,99,99,99,99,99,19,18,18,81,20,21,20,100,5,6,4,4,4,4,4,4,4,13,4,169,176,
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177,177,99,19,18,18,98,99,99,11,19,97,9,160,21,20,98,18,100,4,5,4,4,4,4,12,4,4,
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4,4,175,175,175,99,20,99,99,99,100,98,19,18,169,175,178,21,21,20,20,100,18,4,5,
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4,4,4,4,4,5,4,4,4,175,175,169,21,20,98,175,175,168,186,0,5,5,5,5,5,5,5,5,5,5,12,
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5,4,13,4,4,5,4,4,4,3,175,175,99,21,100,82,175,175,175,175,5,5,5,4,4,4,4,4,4,4,4,
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3,5,4,4,4,4,4,5,4,12,3,175,82,21,20,100,18,175,175,175,175,5,5,4,6,4,4,4,4,4,4,
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4,3,5,4,4,4,4,4,4,4,4,4,175,82,21,21,100,98,175,175,175,3,5,6,13,4,4,5,4,4,4,4,
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4,3,5,4,4,4,84,4,5,4,4,3,175,175,19,22,100,100,186,178,178,99,5,5,5,4,13,4,4,4,
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4,13,4,3,6,4,4,4,4,13,4,4,13,3,175,175,168,23,20,100,100,100,100,100,5,6,4,4,4,
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4,4,4,5,4,4,3,5,4,4,3,4,3,4,5,4,3,175,175,175,100,21,20,100,100,100,19,3,6,4,4,
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4,3,4,4,4,3,4,3,5,4,3,3,3,3,3,3,3,3,175,175,0,18,2,21,20,99,98,98,3,5,4,3,4,4,4,
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4,3,4,4,3,5,5,5,5,5,5,5,5,5,5
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}
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};
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2
levels.h
2
levels.h
@ -185,7 +185,7 @@ static const SFG_Level SFG_level0 =
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 56
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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},
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{0, 1, 2, 3, 4, 5, 10}, // map.textureIndices
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{0, 1, 2, 3, 4, 5, 11}, // map.textureIndices
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7 // map.doorTextureIndex
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};
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