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Add terminal mod
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118
mods/terminal_messages.diff
Normal file
118
mods/terminal_messages.diff
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@ -0,0 +1,118 @@
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This is a mod for Anarch that makes ingame terminals display random messages.
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By drummyfish, released under CC0 1.0, public domain.
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diff --git a/game.h b/game.h
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index 991058d..720034e 100755
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--- a/game.h
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+++ b/game.h
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@@ -407,6 +407,7 @@ struct
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6 32b little endian total play time, in 10ths of sec
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10 16b little endian total enemies killed from start */
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uint8_t continues; ///< Whether the game continues or was exited.
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+ const char *rollingMessage;
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} SFG_game;
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#define SFG_SAVE_TOTAL_TIME (SFG_game.save[6] + SFG_game.save[7] * 256 + \
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@@ -476,6 +477,7 @@ struct
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uint8_t itemCollisionMap[(SFG_MAP_SIZE * SFG_MAP_SIZE) / 8];
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/**< Bit array, for each map square says whether there
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is a colliding item or not. */
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+ uint8_t checkedTerminalIndex;
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} SFG_currentLevel;
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#if SFG_AVR
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@@ -1536,6 +1538,8 @@ void SFG_setAndInitLevel(uint8_t levelNumber)
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SFG_currentLevel.ceilingColor = level->ceilingColor;
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SFG_currentLevel.completionTime10sOfS = 0;
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+ SFG_game.rollingMessage = 0;
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+
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for (uint8_t i = 0; i < 7; ++i)
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SFG_currentLevel.textures[i] =
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SFG_wallTextures + level->textureIndices[i] * SFG_TEXTURE_STORE_SIZE;
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@@ -1543,6 +1547,7 @@ void SFG_setAndInitLevel(uint8_t levelNumber)
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SFG_LOG("initializing doors");
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SFG_currentLevel.checkedDoorIndex = 0;
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+ SFG_currentLevel.checkedTerminalIndex = 0;
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SFG_currentLevel.doorRecordCount = 0;
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SFG_currentLevel.projectileRecordCount = 0;
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SFG_currentLevel.teleporterCount = 0;
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@@ -2762,6 +2767,41 @@ void SFG_updateLevel()
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p->doubleFramesToLive -= substractFrames;
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}
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+ // handle terminal texts:
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+
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+ if (SFG_game.rollingMessage)
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+ {
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+ if (SFG_game.frame % SFG_BLINK_PERIOD_FRAMES == 0)
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+ {
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+ SFG_game.rollingMessage++;
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+
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+ if (*SFG_game.rollingMessage == 0)
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+ SFG_game.rollingMessage = 0;
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+ }
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+ }
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+ else
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+ {
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+ const SFG_LevelElement *levelElement =
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+ &(SFG_currentLevel.levelPointer->elements[
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+ SFG_currentLevel.checkedTerminalIndex]);
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+
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+ if (levelElement->type == SFG_LEVEL_ELEMENT_TERMINAL)
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+ {
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+ int dx = ((int) levelElement->coords[0]) -
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+ ((int) SFG_player.squarePosition[0]);
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+
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+ int dy = ((int) levelElement->coords[1]) -
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+ ((int) SFG_player.squarePosition[1]);
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+
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+ if (dx * dx + dy * dy <= 2)
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+ SFG_game.rollingMessage = SFG_terminalTexts[
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+ SFG_currentLevel.checkedTerminalIndex % SFG_TERMIAL_TEXTS];
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+ }
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+
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+ SFG_currentLevel.checkedTerminalIndex++;
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+ SFG_currentLevel.checkedTerminalIndex %= SFG_MAX_LEVEL_ELEMENTS;
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+ }
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+
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// handle door:
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if (SFG_currentLevel.doorRecordCount > 0) // has to be here
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{
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@@ -4876,6 +4916,12 @@ void SFG_draw()
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// draw HUD:
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+ // terminal message:
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+
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+ if (SFG_game.rollingMessage)
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+ SFG_drawText(SFG_game.rollingMessage,SFG_FONT_SIZE_MEDIUM,
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+ SFG_FONT_SIZE_MEDIUM,SFG_FONT_SIZE_MEDIUM,7,255,0);
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+
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// bar
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uint8_t color = 61;
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diff --git a/texts.h b/texts.h
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index b7e53d4..8e16434 100644
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--- a/texts.h
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+++ b/texts.h
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@@ -53,6 +53,18 @@ static const char *SFG_outroText =
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"learned a lesson, never again allow capitalism and hierarchy. We can now "
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"rebuild society in peaceful anarchy.";
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+#define SFG_TERMIAL_TEXTS 6
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+
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+static const char *SFG_terminalTexts[SFG_TERMIAL_TEXTS] =
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+{
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+ "To whoever might help - the AI brain is on the roof of Macrochip HQ.",
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+ "Capitalism is how you enslave a man with his approval. --Macrochip CEO",
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+ "Mailbox - The spiders are here. Tell family I love them. God help us.",
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+ "Local data, 34012 active units, city 90 percent subdued, 1 intruder.",
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+ "News - AI crossing ocean, overpowering army. Macrochip CEO gone.",
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+ "Mailbox - Proprietary tech was our biggest error. If we live, stop capitalism."
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+};
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+
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#define SFG_MALWARE_WARNING ""
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#if SFG_OS_IS_MALWARE
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