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https://gitlab.com/drummyfish/anarch.git
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Add buttons to web version
This commit is contained in:
parent
85e3a7bde7
commit
eed7f2064f
@ -18,34 +18,78 @@
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<meta charset="utf-8">
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<title>game</title>
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</head>
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<style>
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table
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{
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width: 100%;
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}
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td
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{
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width: 11%;
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padding: 0;
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margin: 0;
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}
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button
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{
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width: 100%;
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}
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canvas
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{
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display: block;
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margin: 10px auto 30px;
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}
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</style>
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</head>
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<body>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<script type='text/javascript'>
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var Module = {
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print:
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function(what)
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<script type='text/javascript'>
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Module = {
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print:
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function(what)
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{
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console.log(what);
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},
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printErr:
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function(what)
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{
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console.error(what);
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},
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canvas:
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(
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function()
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{
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console.log(what);
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},
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printErr:
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function(what)
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{
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console.error(what);
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},
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canvas:
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(
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function()
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{
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return document.getElementById('canvas');
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}
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)()
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};
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</script>
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return document.getElementById('canvas');
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}
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)(),
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onRuntimeInitialized: function()
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{
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pressFunc = Module.cwrap('webButton', '', ['number','number']);
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}
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};
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{{{ SCRIPT }}}
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function down(button)
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{
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pressFunc(button,1);
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}
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function up(button)
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{
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pressFunc(button,0);
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}
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</script>
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{{{ SCRIPT }}}
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<table style="user-select:none; -moz-user-select: none; -ms-user-select:none; -webkit-user-select: none; -o-user-select:none;" onselectstart="return false;" unselectable="on">
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<tr> <td></td> <td><button onmousedown="down(0)" ontouchstart="down(0)" onmouseup="up(0)" ontouchend="up(0)" onmouseout="up(0)" ontouchleave="(0)">U</button></td> <td></td> <td></td> <td><button onmousedown="down(4)" ontouchstart="down(4)" onmouseup="up(4)" ontouchend="up(4)" onmouseout="up(4)" ontouchleave="(4)">A</button></td> <td></td> <td></td> </tr>
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<tr> <td><button onmousedown="down(3)" ontouchstart="down(3)" onmouseup="up(3)" ontouchend="up(3)" onmouseout="up(3)" ontouchleave="(3)">L</button></td> <td></td> <td><button onmousedown="down(1)" ontouchstart="down(1)" onmouseup="up(1)" ontouchend="up(1)" onmouseout="up(1)" ontouchleave="(1)">R</button></td> <td></td> <td></td> <td><button onmousedown="down(5)" ontouchstart="down(5)" onmouseup="up(5)" ontouchend="up(5)" onmouseout="up(5)" ontouchleave="(5)">B</button></td> <td></td> </tr>
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<tr> <td></td> <td><button onmousedown="down(2)" ontouchstart="down(2)" onmouseup="up(2)" ontouchend="up(2)" onmouseout="up(2)" ontouchleave="(2)">D</button></td> <td></td> <td></td> <td></td> <td></td> <td><button onmousedown="down(6)" ontouchstart="down(6)" onmouseup="up(6)" ontouchend="up(6)" onmouseout="up(6)" ontouchleave="(6)">C</button></td> </tr>
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</table>
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</body>
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</html>
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14
main_sdl.c
14
main_sdl.c
@ -88,6 +88,7 @@
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#include "sounds.h"
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const uint8_t *sdlKeyboardState;
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uint8_t webKeyboardState[SFG_KEY_COUNT];
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uint8_t sdlMouseButtonState = 0;
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int8_t sdlMouseWheelState = 0;
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@ -155,6 +156,13 @@ void SFG_sleepMs(uint16_t timeMs)
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#endif
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}
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#ifdef __EMSCRIPTEN__
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void webButton(uint8_t key, uint8_t down)
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{
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webKeyboardState[key] = down;
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}
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#endif
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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#ifndef __EMSCRIPTEN__
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@ -176,6 +184,9 @@ void SFG_processEvent(uint8_t event, uint8_t data)
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int8_t SFG_keyPressed(uint8_t key)
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{
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if (webKeyboardState[key])
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return 1;
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switch (key)
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{
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case SFG_KEY_UP:
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@ -376,6 +387,9 @@ int main(int argc, char *argv[])
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uint8_t argForceWindow = 0;
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uint8_t argForceFullscreen = 0;
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for (uint8_t i = 0; i < SFG_KEY_COUNT; ++i)
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webKeyboardState[i] = 0;
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for (uint8_t i = 1; i < argc; ++i)
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{
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if (argv[i][0] == '-' && argv[i][1] == 'h' && argv[i][2] == 0)
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2
make.sh
2
make.sh
@ -64,7 +64,7 @@ elif [ $1 == "emscripten" ]; then
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# emscripten (browser Javascript) build, requires:
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# - emscripten
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emcc ./main_sdl.c -s USE_SDL=2 -O3 -lopenal --shell-file HTMLshell.html -o game.html
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../emsdk/upstream/emscripten/emcc ./main_sdl.c -s USE_SDL=2 -O3 -lopenal --shell-file HTMLshell.html -o game.html -s EXPORTED_FUNCTIONS='["_main","_webButton"]' -s EXPORTED_RUNTIME_METHODS='["ccall","cwrap"]'
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else
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echo "unknown parameter: $1"
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fi
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