Update gamebuino

This commit is contained in:
Miloslav Číž 2020-10-30 19:13:25 +01:00
parent 32740125d6
commit ed60db66e4

View File

@ -2,7 +2,15 @@
@file main_gbmeta.ino
This is Gamebuino Meta implementation of the game front end, using the
official library.
official library. Leaving out the library bloat could probably optimize this.
To compile using Arduin IDE you need to copy this file as well as all
necessary .h files into a project folder, then open the project and compile.
Do NOT put .c and .cpp files into the folder, stupid Arduino tries to compile
them even if they're not needed.
DON'T FORGET to set compiler flag to -O3 (default is -Os). With Arduino IDE
this is done in platform.txt file.
by Miloslav Ciz (drummyfish), 2019
@ -14,9 +22,6 @@
#include <Gamebuino-Meta.h>
#define SFG_IMMORTAL 1
#define SFG_INFINITE_AMMO 1
#define SFG_ARDUINO 1
#define SFG_CAN_EXIT 0
#define SFG_FPS 17
@ -25,10 +30,10 @@
#define SFG_RESOLUTION_SCALEDOWN 1
#define SFG_RAYCASTING_MAX_STEPS 11
#define SFG_RAYCASTING_MAX_HITS 3
#define SFG_RAYCASTING_SUBSAMPLE 3
#define SFG_RAYCASTING_SUBSAMPLE 2
#define SFG_DIMINISH_SPRITES 0
#define SFG_DITHERED_SHADOW 0
#define SFG_PLAYER_TURN_SPEED 150
#define SFG_PLAYER_TURN_SPEED 135
#include "game.h"