Update tests

This commit is contained in:
Miloslav Číž 2020-10-24 23:20:27 +02:00
parent 84bc75df12
commit ea43c8ee7a
1 changed files with 79 additions and 4 deletions

View File

@ -16,14 +16,24 @@
*/
#include <stdio.h>
#define SFG_SCREEN_RESOLUTION_X 67
#define SFG_SCREEN_RESOLUTION_Y 31
#define SFG_BACKGROUND_BLUR 1
#define SFG_DITHERED_SHADOW 1
#define SFG_FPS 30
#include "game.h"
#include "sounds.h"
uint8_t screen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y];
uint8_t keys[SFG_KEY_COUNT];
uint32_t time = 0;
int8_t SFG_keyPressed(uint8_t key)
{
return 0;
return keys[key];
}
void SFG_getMouseOffset(int16_t *x, int16_t *y)
@ -41,6 +51,7 @@ void SFG_sleepMs(uint16_t timeMs)
static inline void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
{
screen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex;
}
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
@ -68,6 +79,24 @@ void printTestHeading(const char *text)
printf("\n~~~~~ testing: %s ~~~~~\n\n",text);
}
const char colors[8] = " .,-;imX";
void printScreen()
{
const char *c = screen;
for (uint8_t y = 0; y < SFG_SCREEN_RESOLUTION_Y; ++y)
{
for (uint8_t x = 0; x < SFG_SCREEN_RESOLUTION_X; ++x)
{
putchar(*c != 7 ? colors[(*c) % 8] : '@');
++c;
}
putchar('\n');
}
}
int main(void)
{
puts("===== TESTING ANARCH =====\n");
@ -80,9 +109,9 @@ int main(void)
ASSERT("frame == 0",SFG_game.frame == 0);
printTestHeading("music and sounds");
{
printTestHeading("music and sounds");
static const expectedSamples[] = { 1, 0, 0, 0, 0, 0, 255, 251, 80, 240, 240, 10, 0, 6, 4, 0 };
uint16_t pos = 0;
@ -97,9 +126,55 @@ int main(void)
pos++;
}
}
ASSERT("sfx sample",SFG_GET_SFX_SAMPLE(0,0) == 128);
ASSERT("sfx sample",SFG_GET_SFX_SAMPLE(1,200) == 112);
ASSERT("sfx sample",SFG_GET_SFX_SAMPLE(3,512) == 112);
ASSERT("sfx sample",SFG_GET_SFX_SAMPLE(4,1000) == 128);
}
puts("DONE\neverything seems OK");
{
printTestHeading("levels");
SFG_TileDefinition t;
uint8_t p;
t = SFG_getMapTile(&SFG_level1,10,8,&p);
ASSERT("level1 tile",SFG_TILE_FLOOR_HEIGHT(t) == 14 && SFG_TILE_CEILING_HEIGHT(t) == 0 && SFG_TILE_FLOOR_TEXTURE(t) == 4 && p == 0);
t = SFG_getMapTile(&SFG_level3,9,20,&p);
ASSERT("level3 tile",SFG_TILE_FLOOR_HEIGHT(t) == 17 && SFG_TILE_CEILING_HEIGHT(t) == 13 && SFG_TILE_FLOOR_TEXTURE(t) == 0 && p == 128);
t = SFG_getMapTile(&SFG_level5,-9,0,&p);
ASSERT("outside tile",SFG_TILE_FLOOR_HEIGHT(t) == 31 && SFG_TILE_CEILING_HEIGHT(t) == 0 && SFG_TILE_FLOOR_TEXTURE(t) == 7 && p == 0);
}
{
printTestHeading("gameplay");
for (uint8_t i = 0; i < SFG_KEY_COUNT; ++i)
keys[i] = 0;
#define STEP(ms) { printf("(fr %d, step %d ms) ",SFG_game.frame,ms); time += ms; SFG_mainLoopBody(); }
#define PRESS(k) { printf("(press %d) ",k); keys[k] = 1; }
#define RELEASE(k) { printf("(release %d) ",k); keys[k] = 0; }
STEP(10)
STEP(100)
PRESS(SFG_KEY_DOWN);
STEP(1000)
// RELEASE(SFG_KEY_A);
// STEP(5000)
printScreen();
#undef PRESS
#undef RELEASE
#undef STEP
}
puts("======================================\n\nDone.\nEverything seems OK.");
return 0;
}