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Update pokitto
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@ -1,6 +1,6 @@
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// Pokitto config required by PokittoLib
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#define PROJ_SHOW_FPS_COUNTER
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//#define PROJ_SHOW_FPS_COUNTER
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#define PROJ_SCREENMODE 13
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#define PROJ_MODE13 1
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#define PROJ_ENABLE_SOUND 1
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@ -208,6 +208,11 @@
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*/
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#define SFG_BASE_SPRITE_SIZE RCL_UNITS_PER_SQUARE
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/**
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Default value of the settings byte.
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*/
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#define SFG_DEFAULT_SETTINGS 0x03
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// -----------------------------------------------------------------------------
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// derived constants
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24
game.h
24
game.h
@ -391,7 +391,7 @@ struct
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saved position. The format is as follows:
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0 4b (less signif.) highest level that has been reached
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0 4b (more signif.) level number of the saved position (15: no save)
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0 4b (more signif.) level number of the saved position (0: no save)
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1 8b game settings (SFG_game.settings)
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2 8b health at saved position
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3 8b bullet ammo at saved position
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@ -1641,6 +1641,14 @@ void SFG_setAndInitLevel(uint8_t levelNumber)
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SFG_processEvent(SFG_EVENT_LEVEL_STARTS,levelNumber);
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}
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void SFG_createDefaultSaveData(uint8_t *memory)
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{
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for (uint16_t i = 0; i < SFG_SAVE_SIZE; ++i)
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SFG_game.save[i] = 0;
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SFG_game.save[1] = SFG_DEFAULT_SETTINGS;
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}
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void SFG_init()
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{
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SFG_LOG("initializing game")
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@ -1708,16 +1716,10 @@ void SFG_init()
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SFG_currentLevel.levelPointer = 0;
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SFG_game.selectedMenuItem = 0;
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SFG_game.selectedLevel = 0;
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SFG_game.settings = 0x03;
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SFG_game.settings = SFG_DEFAULT_SETTINGS;
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SFG_game.saved = 0;
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// create a default save data:
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for (uint16_t i = 0; i < SFG_SAVE_SIZE; ++i)
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SFG_game.save[i] = 0;
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SFG_game.save[0] = 0xf0;
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SFG_game.save[1] = SFG_game.settings;
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SFG_createDefaultSaveData(SFG_game.save);
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SFG_gameLoad(); // attempt to load settings
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@ -1729,7 +1731,7 @@ void SFG_init()
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else
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{
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SFG_LOG("saving/loading not possible");
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SFG_game.save[0] = (SFG_NUMBER_OF_LEVELS - 1) | 0xf0; // revealed all levels
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SFG_game.save[0] = SFG_NUMBER_OF_LEVELS - 1; // revealed all levels
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}
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SFG_setMusic((SFG_game.settings & 0x02) ?
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@ -3692,7 +3694,7 @@ uint8_t SFG_getMenuItem(uint8_t index)
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{
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if ( // skip non-legitimate items
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((current <= SFG_MENU_ITEM_MAP) && (SFG_currentLevel.levelPointer == 0))
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|| ((current == SFG_MENU_ITEM_LOAD) && ((SFG_game.save[0] >> 4) == 0x0f)))
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|| ((current == SFG_MENU_ITEM_LOAD) && ((SFG_game.save[0] >> 4) == 0)))
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{
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current++;
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continue;
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@ -81,12 +81,7 @@ void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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uint32_t SFG_getTimeMs()
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{
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return
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#if _OSCT == 2
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// overclock
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(3 * pokitto.getTime()) / 2;
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#endif
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pokitto.getTime();
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return pokitto.getTime();
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}
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void SFG_sleepMs(uint16_t timeMs)
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@ -220,6 +215,21 @@ int main()
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timerInit(8000);
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uint8_t allZeros = 1;
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
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if (save.data[i] != 0)
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{
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allZeros = 0;
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break;
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}
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if (allZeros) // 1st time save
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{
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SFG_createDefaultSaveData(save.data);
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save.saveCookie();
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}
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for (uint16_t i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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audioBuff[i] = 127;
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@ -238,6 +248,17 @@ int main()
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if (pokitto.update())
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SFG_mainLoopBody();
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if (SFG_game.state == SFG_GAME_STATE_MENU &&
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SFG_game.keyStates[SFG_KEY_LEFT] == 255 &&
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SFG_game.keyStates[SFG_KEY_RIGHT] == 255 &&
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SFG_game.keyStates[SFG_KEY_B] == 255)
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{
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// holding L+R+B in menu will erase all saved data
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save.deleteCookie();
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pokitto.quit();
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}
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#if 0
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pokitto.display.setCursor(0,0);
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pokitto.display.print(pokitto.fps_counter);
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