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Continue win screen
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parent
8e27d0fa53
commit
e42839f2e5
71
game.h
71
game.h
@ -3176,6 +3176,7 @@ void SFG_gameStepPlaying()
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case SFG_LEVEL_ELEMENT_FINISH:
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SFG_levelEnds();
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SFG_playGameSound(2,255);
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SFG_setGameState(SFG_GAME_STATE_WIN);
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eliminate = 0;
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break;
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@ -3465,8 +3466,16 @@ void SFG_gameStep()
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int32_t t = SFG_game.frameTime - SFG_game.stateChangeTime;
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if ((t > SFG_WIN_ANIMATION_DURATION) && SFG_keyIsDown(SFG_KEY_A))
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SFG_setGameState(SFG_GAME_STATE_MENU);
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if (t > SFG_WIN_ANIMATION_DURATION)
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{
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if (SFG_keyIsDown(SFG_KEY_RIGHT))
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{
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// TODO: save here
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SFG_setGameState(SFG_GAME_STATE_MENU);
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}
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else if (SFG_keyIsDown(SFG_KEY_LEFT))
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SFG_setGameState(SFG_GAME_STATE_MENU);
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}
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break;
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}
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@ -3956,41 +3965,53 @@ void SFG_drawWinOverlay()
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uint16_t x = (SFG_GAME_RESOLUTION_X -
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SFG_textHorizontalSize(textLine,SFG_FONT_SIZE_BIG)) / 2;
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SFG_drawText(textLine,x,y,SFG_FONT_SIZE_BIG,7,255,0);
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SFG_drawText(textLine,x,y,SFG_FONT_SIZE_BIG,7 + SFG_game.blink * 95,255,0);
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uint32_t completionTime = SFG_MS_PER_FRAME *
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(SFG_currentLevel.frameEnd - SFG_currentLevel.frameStart);
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y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE;
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if (t >= (SFG_WIN_ANIMATION_DURATION / 2))
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{
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y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE;
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x = SFG_GAME_RESOLUTION_X / 4;
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x = SFG_GAME_RESOLUTION_X / 4;
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#define CHAR_SIZE (SFG_FONT_SIZE_SMALL * SFG_FONT_CHARACTER_SIZE)
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#define CHAR_SIZE (SFG_FONT_SIZE_SMALL * SFG_FONT_CHARACTER_SIZE)
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x += SFG_drawNumber(completionTime / 1000,x,y,SFG_FONT_SIZE_SMALL,7) *
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CHAR_SIZE;
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x += SFG_drawNumber(completionTime / 1000,x,y,SFG_FONT_SIZE_SMALL,7) *
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CHAR_SIZE;
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char timeRest[5] = ".X s";
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char timeRest[5] = ".X s";
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timeRest[1] = '0' + (completionTime % 1000) / 100;
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SFG_drawText(timeRest,x,y,SFG_FONT_SIZE_SMALL,7,4,0);
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timeRest[1] = '0' + (completionTime % 1000) / 100;
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SFG_drawText(timeRest,x,y,SFG_FONT_SIZE_SMALL,7,4,0);
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x = SFG_GAME_RESOLUTION_X / 2;
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x += SFG_drawNumber(SFG_currentLevel.monstersDead,x,y,SFG_FONT_SIZE_SMALL,7) *
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CHAR_SIZE;
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x = SFG_GAME_RESOLUTION_X / 2;
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x += SFG_drawNumber(SFG_currentLevel.monstersDead,x,y,SFG_FONT_SIZE_SMALL,7) *
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CHAR_SIZE;
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SFG_drawText("/",x,y,SFG_FONT_SIZE_SMALL,7,1,0);
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x += CHAR_SIZE;
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SFG_drawText("/",x,y,SFG_FONT_SIZE_SMALL,7,1,0);
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x += CHAR_SIZE;
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x += (SFG_drawNumber(SFG_currentLevel.monsterRecordCount,x,y,
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SFG_FONT_SIZE_SMALL,7) + 1) * CHAR_SIZE;
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SFG_drawText(SFG_TEXT_KILLS,x,y,SFG_FONT_SIZE_SMALL,7,255,0);
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#undef CHAR_SIZE
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x += (SFG_drawNumber(SFG_currentLevel.monsterRecordCount,x,y,
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SFG_FONT_SIZE_SMALL,7) + 1) * CHAR_SIZE;
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SFG_drawText(SFG_TEXT_KILLS,x,y,SFG_FONT_SIZE_SMALL,7,255,0);
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if (t >= (SFG_WIN_ANIMATION_DURATION - 1))
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{
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y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE;
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SFG_drawText(SFG_TEXT_SAVE_PROMPT,
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(SFG_GAME_RESOLUTION_X - SFG_textHorizontalSize(SFG_TEXT_SAVE_PROMPT,
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SFG_FONT_SIZE_MEDIUM)) / 2,y,SFG_FONT_SIZE_MEDIUM,7,255,0);
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}
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#undef CHAR_SIZE
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}
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#undef STRIP_HEIGHT
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#undef STRIP_START
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