diff --git a/TODO.txt b/TODO.txt index a2f070b..622a68c 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,6 +1,9 @@ general: -- make enemies not move through items +- make enemies not move through items: + create a 2D bit array saying at which squares there are colliding items, then + check collisions for both player and monsters against this array (elevate + these squares for collisions only) -- will also be faster - try to remove the debug flag (-g1) from compiler and see if it decreases size - port to GB Meta - more level prop items