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Fix typo
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parent
125796cf8d
commit
de70658447
7
main.c
7
main.c
@ -621,7 +621,7 @@ static inline void SFG_setGamePixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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}
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}
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#endif
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#endif
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void SFG_recompurePLayerDirection()
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void SFG_recomputePLayerDirection()
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{
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{
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SFG_player.camera.direction =
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SFG_player.camera.direction =
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RCL_wrap(SFG_player.camera.direction,RCL_UNITS_PER_SQUARE);
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RCL_wrap(SFG_player.camera.direction,RCL_UNITS_PER_SQUARE);
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@ -1107,7 +1107,7 @@ void SFG_initPlayer()
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SFG_currentLevel.levelPointer->playerStart[2] *
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SFG_currentLevel.levelPointer->playerStart[2] *
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(RCL_UNITS_PER_SQUARE / 256);
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(RCL_UNITS_PER_SQUARE / 256);
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SFG_recompurePLayerDirection();
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SFG_recomputePLayerDirection();
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SFG_player.previousVerticalSpeed = 0;
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SFG_player.previousVerticalSpeed = 0;
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@ -1166,7 +1166,6 @@ void SFG_getItemSprite(
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{
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{
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case SFG_LEVEL_ELEMENT_TREE:
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case SFG_LEVEL_ELEMENT_TREE:
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case SFG_LEVEL_ELEMENT_RUIN:
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case SFG_LEVEL_ELEMENT_RUIN:
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case SFG_LEVEL_ELEMENT_LAMP:
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*spriteSize = 2;
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*spriteSize = 2;
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break;
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break;
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@ -2716,7 +2715,7 @@ void SFG_gameStepPlaying()
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}
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}
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if (recomputeDirection)
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if (recomputeDirection)
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SFG_recompurePLayerDirection();
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SFG_recomputePLayerDirection();
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if (SFG_keyIsDown(SFG_KEY_UP))
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if (SFG_keyIsDown(SFG_KEY_UP))
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{
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{
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