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Add ditheed shadows
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f18079cd00
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18
main.c
18
main.c
@ -106,7 +106,25 @@ void SFG_pixelFunc(RCL_PixelInfo *pixel)
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if (color != SFG_TRANSPARENT_COLOR)
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{
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#if SFG_DITHERED_SHADOW
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uint8_t fogShadow = (pixel->depth * 2) / RCL_UNITS_PER_SQUARE;
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uint8_t fogShadowPart = fogShadow & 0x03;
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uint8_t xMod2 = pixel->position.x & 0x01;
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uint8_t yMod2 = pixel->position.y & 0x01;
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fogShadow >>= 2;
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if (((fogShadowPart == 1) && xMod2 && yMod2) ||
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((fogShadowPart == 2) && (xMod2 == yMod2)) ||
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((fogShadowPart == 3) && (xMod2 || yMod2)))
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fogShadow += 1;
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shadow += fogShadow;
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#else
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shadow += pixel->depth / (RCL_UNITS_PER_SQUARE * 2);
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#endif
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color = palette_minusValue(color,shadow);
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}
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else
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@ -5,4 +5,6 @@
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#define SFG_RESOLUTION_X 1024
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#define SFG_RESOLUTION_Y 768
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#define SFG_DITHERED_SHADOW 1
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#endif // guard
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