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Attempt to fix sdl sound again
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362a05c08b
commit
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@ -325,7 +325,7 @@ uint16_t audioPos = 0;
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static inline int16_t mixSamples(int16_t sample1, int16_t sample2)
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{
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return (sample1 + sample2) / 2;
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return sample1 + sample2;
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}
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uint8_t musicOn = 1;
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@ -338,7 +338,7 @@ void audioFillCallback(void *userdata, uint8_t *s, int l)
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{
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s16[i] = musicOn ?
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mixSamples(audioBuff[audioPos], MUSIC_VOLUME *
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(SFG_musicTrackAverages[SFG_MusicState.track] - SFG_getNextMusicSample()))
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(SFG_getNextMusicSample()- SFG_musicTrackAverages[SFG_MusicState.track]))
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: audioBuff[audioPos];
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audioBuff[audioPos] = 0;
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@ -354,7 +354,7 @@ void SFG_enableMusic(uint8_t enable)
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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uint16_t pos = audioPos;
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uint16_t volumeScale = 1 << (volume / 36);
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uint16_t volumeScale = 1 << (volume / 37);
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for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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{
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