From db4d41f5dfa9ebcad2088a3347eb398b3cf2e7fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sat, 12 Oct 2019 16:28:14 +0200 Subject: [PATCH] Update RCL --- raycastlib.h | 38 ++++++++++++++++++++++++-------------- 1 file changed, 24 insertions(+), 14 deletions(-) diff --git a/raycastlib.h b/raycastlib.h index 58a3f18..bc9906a 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -26,7 +26,7 @@ author: Miloslav "drummyfish" Ciz license: CC0 1.0 - version: 0.89 + version: 0.90 */ #include @@ -156,6 +156,8 @@ #define RCL_max(a,b) ((a) > (b) ? (a) : (b)) #define RCL_nonZero(v) (v + (v == 0)) ///< To prevent zero divisions. #define RCL_zeroClamp(x) (x * (x >= 0)) +#define RCL_likely(cond) __builtin_expect(!!(cond),1) +#define RCL_unlikely(cond) __builtin_expect(!!(cond),0) #define RCL_logV2D(v)\ printf("[%d,%d]\n",v.x,v.y); @@ -550,8 +552,8 @@ static inline RCL_Unit RCL_absVal(RCL_Unit value) static inline RCL_Unit RCL_wrap(RCL_Unit value, RCL_Unit mod) { RCL_profileCall(RCL_wrap); - - return value >= 0 ? (value % mod) : (mod + (value % mod) - 1); + RCL_Unit cmp = value < 0; + return cmp * mod + (value % mod) - cmp; } /// Performs division, rounding down, NOT towards zero. @@ -696,8 +698,8 @@ RCL_Unit RCL_dist(RCL_Vector2D p1, RCL_Vector2D p2) RCL_Unit a, b, result; - dx = dx < 0 ? -1 * dx : dx; - dy = dy < 0 ? -1 * dy : dy; + dx = ((dx < 0) * 2 - 1) * dx; + dy = ((dy < 0) * 2 - 1) * dy; if (dx < dy) { @@ -807,11 +809,17 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc, // DDA loop + #define RECIP_SCALE 65536 + + RCL_Unit rayDirXRecip = RECIP_SCALE / RCL_nonZero(ray.direction.x); + RCL_Unit rayDirYRecip = RECIP_SCALE / RCL_nonZero(ray.direction.y); + // ^ we precompute reciprocals to avoid divisions in the loop + for (uint16_t i = 0; i < constraints.maxSteps; ++i) { RCL_Unit currentType = arrayFunc(currentSquare.x,currentSquare.y); - if (currentType != squareType) + if (RCL_unlikely(currentType != squareType)) { // collision @@ -834,8 +842,9 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc, } RCL_Unit diff = h.position.x - ray.start.x; - h.position.y = ray.start.y + ((ray.direction.y * diff) / - RCL_nonZero(ray.direction.x)); + + h.position.y = // avoid division by multiplying with reciprocal + ray.start.y + ((ray.direction.y * diff) * rayDirXRecip) / RECIP_SCALE; #if RCL_RECTILINEAR /* Here we compute the fish eye corrected distance (perpendicular to @@ -846,8 +855,8 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc, divided by leg B (length along the same axis). */ h.distance = - ((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE) / - RCL_nonZero(ray.direction.x); + ((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE * rayDirXRecip) + / RECIP_SCALE; #endif } else @@ -862,13 +871,14 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc, } RCL_Unit diff = h.position.y - ray.start.y; - h.position.x = ray.start.x + ((ray.direction.x * diff) / - RCL_nonZero(ray.direction.y)); + + h.position.x = + ray.start.x + ((ray.direction.x * diff) * rayDirYRecip) / RECIP_SCALE; #if RCL_RECTILINEAR h.distance = - ((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE) / - RCL_nonZero(ray.direction.y); + ((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE * rayDirYRecip) + / RECIP_SCALE; #endif }