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Remove unused parameter
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parent
a634519a16
commit
d601b5521e
11
game.h
11
game.h
@ -2868,8 +2868,7 @@ static inline uint16_t SFG_getMapRevealBit(uint8_t squareX, uint8_t squareY)
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Checks a 3D point visibility from player's position (WITHOUT considering
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Checks a 3D point visibility from player's position (WITHOUT considering
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facing direction).
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facing direction).
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*/
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*/
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static inline uint8_t SFG_spriteIsVisible(RCL_Vector2D pos, RCL_Unit height,
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static inline uint8_t SFG_spriteIsVisible(RCL_Vector2D pos, RCL_Unit height)
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uint8_t spriteSize)
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{
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{
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return
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return
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RCL_castRay3D(
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RCL_castRay3D(
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@ -2917,7 +2916,7 @@ RCL_Unit SFG_autoaimVertically()
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+
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+
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SFG_SPRITE_SIZE_TO_HEIGHT_ABOVE_GROUND(spriteSize);
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SFG_SPRITE_SIZE_TO_HEIGHT_ABOVE_GROUND(spriteSize);
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if (SFG_spriteIsVisible(worldPosition,worldHeight,spriteSize))
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if (SFG_spriteIsVisible(worldPosition,worldHeight))
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{
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{
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RCL_Unit distance = RCL_len(toMonster);
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RCL_Unit distance = RCL_len(toMonster);
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@ -4616,7 +4615,7 @@ void SFG_draw()
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RCL_mapToScreen(worldPosition,worldHeight,SFG_player.camera);
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RCL_mapToScreen(worldPosition,worldHeight,SFG_player.camera);
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if (p.depth > 0 &&
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if (p.depth > 0 &&
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SFG_spriteIsVisible(worldPosition,worldHeight,spriteSize))
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SFG_spriteIsVisible(worldPosition,worldHeight))
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{
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{
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const uint8_t *s =
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const uint8_t *s =
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SFG_getMonsterSprite(
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SFG_getMonsterSprite(
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@ -4664,7 +4663,7 @@ void SFG_draw()
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RCL_mapToScreen(worldPosition,worldHeight,SFG_player.camera);
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RCL_mapToScreen(worldPosition,worldHeight,SFG_player.camera);
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if (p.depth > 0 &&
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if (p.depth > 0 &&
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SFG_spriteIsVisible(worldPosition,worldHeight,spriteSize))
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SFG_spriteIsVisible(worldPosition,worldHeight))
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SFG_drawScaledSprite(sprite,p.position.x * SFG_RAYCASTING_SUBSAMPLE,
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SFG_drawScaledSprite(sprite,p.position.x * SFG_RAYCASTING_SUBSAMPLE,
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p.position.y,
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p.position.y,
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RCL_perspectiveScaleVertical(SFG_SPRITE_SIZE_PIXELS(spriteSize),
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RCL_perspectiveScaleVertical(SFG_SPRITE_SIZE_PIXELS(spriteSize),
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@ -4710,7 +4709,7 @@ void SFG_draw()
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}
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}
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if (p.depth > 0 &&
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if (p.depth > 0 &&
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SFG_spriteIsVisible(worldPosition,proj->position[2],spriteSize))
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SFG_spriteIsVisible(worldPosition,proj->position[2]))
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SFG_drawScaledSprite(s,
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SFG_drawScaledSprite(s,
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p.position.x * SFG_RAYCASTING_SUBSAMPLE,p.position.y,
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p.position.x * SFG_RAYCASTING_SUBSAMPLE,p.position.y,
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RCL_perspectiveScaleVertical(spriteSize,p.depth),
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RCL_perspectiveScaleVertical(spriteSize,p.depth),
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