Remove unused parameter

This commit is contained in:
Miloslav Číž 2020-11-14 12:05:02 +01:00
parent a634519a16
commit d601b5521e

11
game.h
View File

@ -2868,8 +2868,7 @@ static inline uint16_t SFG_getMapRevealBit(uint8_t squareX, uint8_t squareY)
Checks a 3D point visibility from player's position (WITHOUT considering
facing direction).
*/
static inline uint8_t SFG_spriteIsVisible(RCL_Vector2D pos, RCL_Unit height,
uint8_t spriteSize)
static inline uint8_t SFG_spriteIsVisible(RCL_Vector2D pos, RCL_Unit height)
{
return
RCL_castRay3D(
@ -2917,7 +2916,7 @@ RCL_Unit SFG_autoaimVertically()
+
SFG_SPRITE_SIZE_TO_HEIGHT_ABOVE_GROUND(spriteSize);
if (SFG_spriteIsVisible(worldPosition,worldHeight,spriteSize))
if (SFG_spriteIsVisible(worldPosition,worldHeight))
{
RCL_Unit distance = RCL_len(toMonster);
@ -4616,7 +4615,7 @@ void SFG_draw()
RCL_mapToScreen(worldPosition,worldHeight,SFG_player.camera);
if (p.depth > 0 &&
SFG_spriteIsVisible(worldPosition,worldHeight,spriteSize))
SFG_spriteIsVisible(worldPosition,worldHeight))
{
const uint8_t *s =
SFG_getMonsterSprite(
@ -4664,7 +4663,7 @@ void SFG_draw()
RCL_mapToScreen(worldPosition,worldHeight,SFG_player.camera);
if (p.depth > 0 &&
SFG_spriteIsVisible(worldPosition,worldHeight,spriteSize))
SFG_spriteIsVisible(worldPosition,worldHeight))
SFG_drawScaledSprite(sprite,p.position.x * SFG_RAYCASTING_SUBSAMPLE,
p.position.y,
RCL_perspectiveScaleVertical(SFG_SPRITE_SIZE_PIXELS(spriteSize),
@ -4710,7 +4709,7 @@ void SFG_draw()
}
if (p.depth > 0 &&
SFG_spriteIsVisible(worldPosition,proj->position[2],spriteSize))
SFG_spriteIsVisible(worldPosition,proj->position[2]))
SFG_drawScaledSprite(s,
p.position.x * SFG_RAYCASTING_SUBSAMPLE,p.position.y,
RCL_perspectiveScaleVertical(spriteSize,p.depth),