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Update controls
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parent
82ab9bcb01
commit
d3c6a246ed
7
main.c
7
main.c
@ -521,7 +521,12 @@ void SFG_gameStep()
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SFG_player.verticalSpeed = 0;
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#else
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RCL_Unit verticalOffset =
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(SFG_keyPressed(SFG_KEY_JUMP) && (SFG_player.verticalSpeed == 0) &&
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(
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(
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SFG_keyPressed(SFG_KEY_JUMP) ||
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(SFG_keyPressed(SFG_KEY_UP) && SFG_keyPressed(SFG_KEY_C))
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) &&
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(SFG_player.verticalSpeed == 0) &&
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(SFG_player.previousVerticalSpeed == 0)) ?
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SFG_PLAYER_JUMP_SPEED :
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(SFG_player.verticalSpeed - SFG_GRAVITY_SPEED_INCREASE_PER_FRAME);
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@ -36,17 +36,55 @@ int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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case SFG_KEY_UP: return sdlKeyboardState[SDL_SCANCODE_UP]; break;
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case SFG_KEY_RIGHT: return sdlKeyboardState[SDL_SCANCODE_RIGHT]; break;
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case SFG_KEY_DOWN: return sdlKeyboardState[SDL_SCANCODE_DOWN]; break;
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case SFG_KEY_LEFT: return sdlKeyboardState[SDL_SCANCODE_LEFT]; break;
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case SFG_KEY_A: return sdlKeyboardState[SDL_SCANCODE_A]; break;
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case SFG_KEY_B: return sdlKeyboardState[SDL_SCANCODE_S]; break;
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case SFG_KEY_C: return sdlKeyboardState[SDL_SCANCODE_D]; break;
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case SFG_KEY_UP:
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return sdlKeyboardState[SDL_SCANCODE_UP] ||
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sdlKeyboardState[SDL_SCANCODE_W] ||
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sdlKeyboardState[SDL_SCANCODE_KP_8];
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break;
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case SFG_KEY_JUMP: return sdlKeyboardState[SDL_SCANCODE_SPACE]; break;
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case SFG_KEY_STRAFE_LEFT: return sdlKeyboardState[SDL_SCANCODE_Q]; break;
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case SFG_KEY_STRAFE_RIGHT: return sdlKeyboardState[SDL_SCANCODE_E]; break;
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case SFG_KEY_RIGHT:
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return sdlKeyboardState[SDL_SCANCODE_RIGHT] ||
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sdlKeyboardState[SDL_SCANCODE_E] ||
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sdlKeyboardState[SDL_SCANCODE_KP_6];
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break;
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case SFG_KEY_DOWN:
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return sdlKeyboardState[SDL_SCANCODE_DOWN] ||
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sdlKeyboardState[SDL_SCANCODE_S] ||
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sdlKeyboardState[SDL_SCANCODE_KP_5];
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break;
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case SFG_KEY_LEFT:
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return sdlKeyboardState[SDL_SCANCODE_LEFT] ||
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sdlKeyboardState[SDL_SCANCODE_Q] ||
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sdlKeyboardState[SDL_SCANCODE_KP_4];
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break;
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case SFG_KEY_A:
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return sdlKeyboardState[SDL_SCANCODE_G];
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break;
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case SFG_KEY_B:
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return sdlKeyboardState[SDL_SCANCODE_H];
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break;
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case SFG_KEY_C:
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return sdlKeyboardState[SDL_SCANCODE_J];
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break;
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case SFG_KEY_JUMP:
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return sdlKeyboardState[SDL_SCANCODE_SPACE];
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break;
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case SFG_KEY_STRAFE_LEFT:
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return sdlKeyboardState[SDL_SCANCODE_A] ||
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sdlKeyboardState[SDL_SCANCODE_KP_7];
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break;
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case SFG_KEY_STRAFE_RIGHT:
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return sdlKeyboardState[SDL_SCANCODE_D] ||
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sdlKeyboardState[SDL_SCANCODE_KP_9];
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break;
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default: return 0; break;
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}
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