mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
Update README.md
This commit is contained in:
parent
9f36dacc00
commit
d32bf55019
@ -124,7 +124,7 @@ Am I so stupid as to trust complete strangers to not abuse this? No, I know peop
|
||||
|
||||
### Why raycasting and not e.g. BSP?
|
||||
|
||||
This all started with me just creating a very simlpe raycasting library while playing around with Pokitto, since raycasting is pretty simple and doesn't e.g. require precomputing accelerating structures. I kept improving the library and ended up with raycastlib, a more advanced raycasting library. The idea of creating a Doom clone wasn't planned from the beginning so when it came, I simply used what I had. Sure, BSP would work too, but raycasting makes Anarch kind of unique, there is not many similar games. Lately I've been thinking about creating a BSP library too, so maybe there will once be Anarch 2, who knows?
|
||||
This all started with me just creating a very simlpe raycasting library while playing around with Pokitto, since raycasting is pretty simple. It e.g. allows easy creation of levels and doesn't require precomputation of accelerating structures. I kept improving the library and ended up with raycastlib, a more advanced raycasting library. The idea of creating a Doom clone wasn't planned from the beginning so when it came, I simply used what I had. Sure, BSP would work too, but raycasting makes Anarch kind of unique, there is not many similar games. Lately I've been thinking about creating a BSP library too, so maybe there will once be Anarch 2, who knows?
|
||||
|
||||
### Who are you?
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user