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Fix a level unlock bug
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parent
3455d3281b
commit
d179af90d5
4
game.h
4
game.h
@ -666,7 +666,9 @@ void SFG_levelEnds()
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SFG_currentLevel.completionTime10sOfS = (SFG_MS_PER_FRAME *
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(SFG_game.frame - SFG_currentLevel.frameStart)) / 100;
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if (SFG_currentLevel.levelNumber >= (SFG_game.save[0] & 0x0f) &&
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if (
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(SFG_player.health != 0) &&
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(SFG_currentLevel.levelNumber >= (SFG_game.save[0] & 0x0f)) &&
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((SFG_currentLevel.levelNumber + 1) < SFG_NUMBER_OF_LEVELS))
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{
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SFG_game.save[0] = // save progress
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@ -12,7 +12,7 @@
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whatsoever.
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*/
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// #define JOYHAT // compiles the version for Pokitto with joystick hat
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#define JOYHAT // compiles the version for Pokitto with joystick hat
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#if 0
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// for debug:
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@ -40,6 +40,15 @@
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#else
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#define SFG_SCREEN_RESOLUTION_X 88
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#define SFG_SCREEN_RESOLUTION_Y 110
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#define SFG_FOV_VERTICAL 350
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#define SFG_FOV_HORIZONTAL 230
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#include "JoyHat/JoyHat.h"
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JoyHat joy;
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uint16_t rumbleCooldown = 0;
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uint16_t axisThreshold1, axisThreshold2;
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#endif
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#define SFG_RESOLUTION_SCALEDOWN 1
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@ -92,12 +101,28 @@ int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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#ifdef JOYHAT
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case SFG_KEY_UP: return joy.JoyX() < axisThreshold1; break;
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case SFG_KEY_DOWN: return joy.JoyX() > axisThreshold2; break;
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case SFG_KEY_RIGHT: return joy.JoyY() > axisThreshold2; break;
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case SFG_KEY_LEFT: return joy.JoyY() < axisThreshold1; break;
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case SFG_KEY_A: return pokitto.bBtn(); break;
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case SFG_KEY_B: return pokitto.aBtn(); break;
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case SFG_KEY_JUMP: return pokitto.rightBtn(); break;
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case SFG_KEY_STRAFE_RIGHT: return pokitto.downBtn(); break;
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case SFG_KEY_STRAFE_LEFT: return pokitto.upBtn(); break;
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case SFG_KEY_MAP: return pokitto.leftBtn(); break;
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case SFG_KEY_PREVIOUS_WEAPON: return joy.Button1(); break;
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case SFG_KEY_NEXT_WEAPON: return joy.Button2(); break;
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#else
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case SFG_KEY_UP: return pokitto.upBtn(); break;
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case SFG_KEY_RIGHT: return pokitto.rightBtn(); break;
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case SFG_KEY_DOWN: return pokitto.downBtn(); break;
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case SFG_KEY_RIGHT: return pokitto.rightBtn(); break;
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case SFG_KEY_LEFT: return pokitto.leftBtn(); break;
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case SFG_KEY_A: return pokitto.aBtn(); break;
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case SFG_KEY_B: return pokitto.bBtn(); break;
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#endif
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case SFG_KEY_C: return pokitto.cBtn(); break;
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default: return 0; break;
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}
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@ -188,7 +213,18 @@ void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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#ifdef JOYHAT
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// TODO: vibrate
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switch (event)
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{
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case SFG_EVENT_VIBRATE:
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if (rumbleCooldown == 0)
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{
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joy.Rumble(0.025);
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rumbleCooldown = 32;
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}
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break;
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default: break;
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}
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#endif
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}
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@ -222,6 +258,11 @@ int main()
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pokitto.begin();
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#ifdef JOYHAT
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axisThreshold1 = joy.joyScale / 4;
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axisThreshold2 = joy.joyScale - axisThreshold1;
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#endif
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uint8_t allZeros = 1;
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
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@ -257,6 +298,11 @@ int main()
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if (pokitto.update())
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SFG_mainLoopBody();
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#ifdef JOYHAT
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if (rumbleCooldown > 0)
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rumbleCooldown--;
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#endif
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if (SFG_game.state == SFG_GAME_STATE_MENU &&
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SFG_game.keyStates[SFG_KEY_LEFT] == 255 &&
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SFG_game.keyStates[SFG_KEY_RIGHT] == 255 &&
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