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https://gitlab.com/drummyfish/anarch.git
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Add controller support
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parent
a13d659936
commit
cc8ec0239a
71
main_sdl.c
71
main_sdl.c
@ -83,6 +83,8 @@
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#define SDL_MUSIC_VOLUME 16
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#define SDL_MUSIC_VOLUME 16
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#define SDL_ANALOG_DIVIDER 1024
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#if !SFG_OS_IS_MALWARE
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#if !SFG_OS_IS_MALWARE
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#include <signal.h>
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#include <signal.h>
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#endif
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#endif
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@ -100,6 +102,7 @@ const uint8_t *sdlKeyboardState;
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uint8_t webKeyboardState[SFG_KEY_COUNT];
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uint8_t webKeyboardState[SFG_KEY_COUNT];
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uint8_t sdlMouseButtonState = 0;
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uint8_t sdlMouseButtonState = 0;
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int8_t sdlMouseWheelState = 0;
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int8_t sdlMouseWheelState = 0;
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SDL_GameController *sdlController;
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uint16_t sdlScreen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y]; // RGB565
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uint16_t sdlScreen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y]; // RGB565
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@ -183,16 +186,28 @@ void SFG_getMouseOffset(int16_t *x, int16_t *y)
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#ifndef __EMSCRIPTEN__
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#ifndef __EMSCRIPTEN__
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if (mouseMoved)
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if (mouseMoved)
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{
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{
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int mX, mY;
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int mX, mY;
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SDL_GetMouseState(&mX,&mY);
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SDL_GetMouseState(&mX,&mY);
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*x = mX - SFG_SCREEN_RESOLUTION_X / 2;
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*y = mY - SFG_SCREEN_RESOLUTION_Y / 2;
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*x = mX - SFG_SCREEN_RESOLUTION_X / 2;
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SDL_WarpMouseInWindow(window,
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*y = mY - SFG_SCREEN_RESOLUTION_Y / 2;
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SFG_SCREEN_RESOLUTION_X / 2, SFG_SCREEN_RESOLUTION_Y / 2);
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}
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SDL_WarpMouseInWindow(window,
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if (sdlController != NULL)
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SFG_SCREEN_RESOLUTION_X / 2, SFG_SCREEN_RESOLUTION_Y / 2);
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{
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*x +=
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(SDL_GameControllerGetAxis(sdlController,SDL_CONTROLLER_AXIS_RIGHTX) +
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SDL_GameControllerGetAxis(sdlController,SDL_CONTROLLER_AXIS_LEFTX)) /
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SDL_ANALOG_DIVIDER;
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*y +=
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(SDL_GameControllerGetAxis(sdlController,SDL_CONTROLLER_AXIS_RIGHTY) +
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SDL_GameControllerGetAxis(sdlController,SDL_CONTROLLER_AXIS_LEFTY)) /
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SDL_ANALOG_DIVIDER;
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}
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}
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#endif
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#endif
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}
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}
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@ -207,27 +222,32 @@ int8_t SFG_keyPressed(uint8_t key)
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return 1;
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return 1;
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#define k(x) sdlKeyboardState[SDL_SCANCODE_ ## x]
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#define k(x) sdlKeyboardState[SDL_SCANCODE_ ## x]
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#define b(x) ((sdlController != NULL) && \
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SDL_GameControllerGetButton(sdlController,SDL_CONTROLLER_BUTTON_ ## x))
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switch (key)
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switch (key)
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{
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{
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case SFG_KEY_UP: return k(UP) || k(W) || k(KP_8); break;
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case SFG_KEY_UP: return k(UP) || k(W) || k(KP_8) || b(DPAD_UP); break;
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case SFG_KEY_RIGHT: return k(RIGHT) || k(E) || k(KP_6); break;
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case SFG_KEY_RIGHT:
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case SFG_KEY_DOWN: return k(DOWN) || k(S) || k(KP_5) || k(KP_2); break;
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return k(RIGHT) || k(E) || k(KP_6) || b(DPAD_RIGHT); break;
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case SFG_KEY_LEFT: return k(LEFT) || k(Q) || k(KP_4); break;
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case SFG_KEY_DOWN:
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case SFG_KEY_A: return k(J) || k(RETURN) || k(LCTRL) || k(RCTRL) ||
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return k(DOWN) || k(S) || k(KP_5) || k(KP_2) || b(DPAD_DOWN); break;
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(sdlMouseButtonState & SDL_BUTTON_LMASK); break;
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case SFG_KEY_LEFT: return k(LEFT) || k(Q) || k(KP_4) || b(DPAD_LEFT); break;
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case SFG_KEY_B: return k(K) || k(LSHIFT); break;
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case SFG_KEY_A: return k(J) || k(RETURN) || k(LCTRL) || k(RCTRL) || b(X) ||
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case SFG_KEY_C: return k(L); break;
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b(RIGHTSTICK) || (sdlMouseButtonState & SDL_BUTTON_LMASK); break;
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case SFG_KEY_JUMP: return k(SPACE); break;
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case SFG_KEY_B: return k(K) || k(LSHIFT) || b(B); break;
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case SFG_KEY_C: return k(L) || b(Y); break;
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case SFG_KEY_JUMP: return k(SPACE) || b(A); break;
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case SFG_KEY_STRAFE_LEFT: return k(A) || k(KP_7); break;
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case SFG_KEY_STRAFE_LEFT: return k(A) || k(KP_7); break;
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case SFG_KEY_STRAFE_RIGHT: return k(D) || k(KP_9); break;
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case SFG_KEY_STRAFE_RIGHT: return k(D) || k(KP_9); break;
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case SFG_KEY_MAP: return k(TAB); break;
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case SFG_KEY_MAP: return k(TAB) || b(BACK); break;
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case SFG_KEY_CYCLE_WEAPON: return k(F) ||
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case SFG_KEY_CYCLE_WEAPON: return k(F) ||
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(sdlMouseButtonState & SDL_BUTTON_MMASK); break;
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(sdlMouseButtonState & SDL_BUTTON_MMASK); break;
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case SFG_KEY_TOGGLE_FREELOOK: return sdlMouseButtonState & SDL_BUTTON_RMASK;
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case SFG_KEY_TOGGLE_FREELOOK: return b(LEFTSTICK) ||
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break;
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(sdlMouseButtonState & SDL_BUTTON_RMASK); break;
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case SFG_KEY_MENU: return k(ESCAPE) || b(START); break;
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case SFG_KEY_NEXT_WEAPON:
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case SFG_KEY_NEXT_WEAPON:
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if (k(P) || k(X))
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if (k(P) || k(X) || b(RIGHTSHOULDER))
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return 1;
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return 1;
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#define checkMouse(cmp)\
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#define checkMouse(cmp)\
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@ -239,7 +259,7 @@ int8_t SFG_keyPressed(uint8_t key)
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break;
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break;
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case SFG_KEY_PREVIOUS_WEAPON:
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case SFG_KEY_PREVIOUS_WEAPON:
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if (k(O) || k(Y) || k(Z))
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if (k(O) || k(Y) || k(Z) || b(LEFTSHOULDER))
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return 1;
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return 1;
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checkMouse(<)
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checkMouse(<)
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@ -249,12 +269,11 @@ int8_t SFG_keyPressed(uint8_t key)
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return 0;
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return 0;
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break;
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break;
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case SFG_KEY_MENU: return k(ESCAPE); break;
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default: return 0; break;
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default: return 0; break;
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}
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}
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#undef k
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#undef k
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#undef b
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}
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}
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int running;
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int running;
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@ -422,6 +441,8 @@ int main(int argc, char *argv[])
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puts("SDL: initializing SDL");
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puts("SDL: initializing SDL");
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SDL_Init(SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
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window =
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window =
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SDL_CreateWindow("Anarch", SDL_WINDOWPOS_UNDEFINED,
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SDL_CreateWindow("Anarch", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y,
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SDL_WINDOWPOS_UNDEFINED, SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y,
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@ -447,7 +468,7 @@ int main(int argc, char *argv[])
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sdlKeyboardState = SDL_GetKeyboardState(NULL);
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sdlKeyboardState = SDL_GetKeyboardState(NULL);
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SDL_Init(SDL_INIT_AUDIO);
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sdlController = SDL_GameControllerOpen(0);
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#if !SFG_OS_IS_MALWARE
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#if !SFG_OS_IS_MALWARE
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signal(SIGINT,handleSignal);
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signal(SIGINT,handleSignal);
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@ -481,6 +502,7 @@ int main(int argc, char *argv[])
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SDL_ShowCursor(0);
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SDL_ShowCursor(0);
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SDL_PumpEvents();
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SDL_PumpEvents();
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SDL_GameControllerUpdate();
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SDL_WarpMouseInWindow(window,
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SDL_WarpMouseInWindow(window,
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SFG_SCREEN_RESOLUTION_X / 2, SFG_SCREEN_RESOLUTION_Y / 2);
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SFG_SCREEN_RESOLUTION_X / 2, SFG_SCREEN_RESOLUTION_Y / 2);
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@ -494,6 +516,7 @@ int main(int argc, char *argv[])
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puts("SDL: freeing SDL");
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puts("SDL: freeing SDL");
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SDL_GameControllerClose(sdlController);
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SDL_PauseAudio(1);
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SDL_PauseAudio(1);
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SDL_CloseAudio();
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SDL_CloseAudio();
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SDL_DestroyTexture(texture);
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SDL_DestroyTexture(texture);
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