mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
Fix a few bugs
This commit is contained in:
parent
6437ebfe85
commit
cbfacc49e8
6
TODO.txt
6
TODO.txt
@ -131,9 +131,6 @@ level ideas:
|
||||
|
||||
bugs:
|
||||
|
||||
- At the beginning "FPS cant be reached" is always displayed.
|
||||
- Even if music is off, after turning on a few samples are played (also on
|
||||
Pokitto).
|
||||
- On Pokitto/GB Meta sometimes after turn on the game starts midway loading the
|
||||
first level.
|
||||
|
||||
@ -216,6 +213,9 @@ done:
|
||||
near door. If this can't be prevented completely, automatically unstuck the
|
||||
player into a playable area.
|
||||
- Try to recolor textures and give them a bit more of variety.
|
||||
- Even if music is off, after turning on a few samples are played (also on
|
||||
Pokitto).
|
||||
- At the beginning "FPS cant be reached" is always displayed.
|
||||
|
||||
scratched:
|
||||
- option for disabling wall transparency, for performance?
|
||||
|
4
game.h
4
game.h
@ -4796,6 +4796,8 @@ uint8_t SFG_mainLoopBody()
|
||||
{
|
||||
uint8_t steps = 0;
|
||||
|
||||
uint8_t wasFirstFrame = SFG_game.frame == 0;
|
||||
|
||||
while (timeSinceLastFrame >= SFG_MS_PER_FRAME)
|
||||
{
|
||||
uint8_t previousWeapon = SFG_player.weapon;
|
||||
@ -4813,7 +4815,7 @@ uint8_t SFG_mainLoopBody()
|
||||
steps++;
|
||||
}
|
||||
|
||||
if ((steps > 1) && (SFG_game.antiSpam == 0))
|
||||
if ((steps > 1) && (SFG_game.antiSpam == 0) && (!wasFirstFrame))
|
||||
{
|
||||
SFG_LOG("failed to reach target FPS! consider setting a lower value")
|
||||
SFG_game.antiSpam = 30;
|
||||
|
@ -24,6 +24,7 @@
|
||||
|
||||
#define SFG_FPS 22
|
||||
#define SFG_CAN_EXIT 0
|
||||
#define SFG_PLAYER_TURN_SPEED 135
|
||||
//#define SFG_TEXTURE_DISTANCE 6000
|
||||
|
||||
#ifndef JOYHAT
|
||||
@ -104,11 +105,17 @@ void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
||||
uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT];
|
||||
uint16_t audioPos = 0;
|
||||
|
||||
uint8_t musicOn = 1;
|
||||
uint8_t musicOn = 0;
|
||||
|
||||
void SFG_enableMusic(uint8_t enable)
|
||||
void SFG_setMusic(uint8_t value)
|
||||
{
|
||||
musicOn = enable;
|
||||
switch (value)
|
||||
{
|
||||
case SFG_MUSIC_TURN_ON: musicOn = 1; break;
|
||||
case SFG_MUSIC_TURN_OFF: musicOn = 0; break;
|
||||
case SFG_MUSIC_NEXT: SFG_nextMusicTrack(); break;
|
||||
defaule: break;
|
||||
}
|
||||
}
|
||||
|
||||
static inline uint8_t mixSamples(uint8_t sample1, uint8_t sample2)
|
||||
@ -217,12 +224,8 @@ int main()
|
||||
SFG_init();
|
||||
|
||||
while (pokitto.isRunning())
|
||||
{
|
||||
if (pokitto.update())
|
||||
{
|
||||
SFG_mainLoopBody();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -305,7 +305,8 @@ static inline int16_t mixSamples(int16_t sample1, int16_t sample2)
|
||||
return sample1 + sample2;
|
||||
}
|
||||
|
||||
uint8_t musicOn = 1;
|
||||
uint8_t musicOn = 0;
|
||||
// ^ this has to be init to 0 (not 1), else a few samples get played at start
|
||||
|
||||
void audioFillCallback(void *userdata, uint8_t *s, int l)
|
||||
{
|
||||
|
@ -82,7 +82,9 @@
|
||||
/**
|
||||
How quickly player turns left/right, in degrees per second.
|
||||
*/
|
||||
#define SFG_PLAYER_TURN_SPEED 180
|
||||
#ifndef SFG_PLAYER_TURN_SPEED
|
||||
#define SFG_PLAYER_TURN_SPEED 180
|
||||
#endif
|
||||
|
||||
/**
|
||||
Distance, in RCL_Units, to which textures will be drawn. Textures behind this
|
||||
|
Loading…
Reference in New Issue
Block a user