mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
Fix a few bugs
This commit is contained in:
parent
6437ebfe85
commit
cbfacc49e8
6
TODO.txt
6
TODO.txt
@ -131,9 +131,6 @@ level ideas:
|
|||||||
|
|
||||||
bugs:
|
bugs:
|
||||||
|
|
||||||
- At the beginning "FPS cant be reached" is always displayed.
|
|
||||||
- Even if music is off, after turning on a few samples are played (also on
|
|
||||||
Pokitto).
|
|
||||||
- On Pokitto/GB Meta sometimes after turn on the game starts midway loading the
|
- On Pokitto/GB Meta sometimes after turn on the game starts midway loading the
|
||||||
first level.
|
first level.
|
||||||
|
|
||||||
@ -216,6 +213,9 @@ done:
|
|||||||
near door. If this can't be prevented completely, automatically unstuck the
|
near door. If this can't be prevented completely, automatically unstuck the
|
||||||
player into a playable area.
|
player into a playable area.
|
||||||
- Try to recolor textures and give them a bit more of variety.
|
- Try to recolor textures and give them a bit more of variety.
|
||||||
|
- Even if music is off, after turning on a few samples are played (also on
|
||||||
|
Pokitto).
|
||||||
|
- At the beginning "FPS cant be reached" is always displayed.
|
||||||
|
|
||||||
scratched:
|
scratched:
|
||||||
- option for disabling wall transparency, for performance?
|
- option for disabling wall transparency, for performance?
|
||||||
|
4
game.h
4
game.h
@ -4796,6 +4796,8 @@ uint8_t SFG_mainLoopBody()
|
|||||||
{
|
{
|
||||||
uint8_t steps = 0;
|
uint8_t steps = 0;
|
||||||
|
|
||||||
|
uint8_t wasFirstFrame = SFG_game.frame == 0;
|
||||||
|
|
||||||
while (timeSinceLastFrame >= SFG_MS_PER_FRAME)
|
while (timeSinceLastFrame >= SFG_MS_PER_FRAME)
|
||||||
{
|
{
|
||||||
uint8_t previousWeapon = SFG_player.weapon;
|
uint8_t previousWeapon = SFG_player.weapon;
|
||||||
@ -4813,7 +4815,7 @@ uint8_t SFG_mainLoopBody()
|
|||||||
steps++;
|
steps++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((steps > 1) && (SFG_game.antiSpam == 0))
|
if ((steps > 1) && (SFG_game.antiSpam == 0) && (!wasFirstFrame))
|
||||||
{
|
{
|
||||||
SFG_LOG("failed to reach target FPS! consider setting a lower value")
|
SFG_LOG("failed to reach target FPS! consider setting a lower value")
|
||||||
SFG_game.antiSpam = 30;
|
SFG_game.antiSpam = 30;
|
||||||
|
@ -24,6 +24,7 @@
|
|||||||
|
|
||||||
#define SFG_FPS 22
|
#define SFG_FPS 22
|
||||||
#define SFG_CAN_EXIT 0
|
#define SFG_CAN_EXIT 0
|
||||||
|
#define SFG_PLAYER_TURN_SPEED 135
|
||||||
//#define SFG_TEXTURE_DISTANCE 6000
|
//#define SFG_TEXTURE_DISTANCE 6000
|
||||||
|
|
||||||
#ifndef JOYHAT
|
#ifndef JOYHAT
|
||||||
@ -104,11 +105,17 @@ void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
|||||||
uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT];
|
uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT];
|
||||||
uint16_t audioPos = 0;
|
uint16_t audioPos = 0;
|
||||||
|
|
||||||
uint8_t musicOn = 1;
|
uint8_t musicOn = 0;
|
||||||
|
|
||||||
void SFG_enableMusic(uint8_t enable)
|
void SFG_setMusic(uint8_t value)
|
||||||
{
|
{
|
||||||
musicOn = enable;
|
switch (value)
|
||||||
|
{
|
||||||
|
case SFG_MUSIC_TURN_ON: musicOn = 1; break;
|
||||||
|
case SFG_MUSIC_TURN_OFF: musicOn = 0; break;
|
||||||
|
case SFG_MUSIC_NEXT: SFG_nextMusicTrack(); break;
|
||||||
|
defaule: break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline uint8_t mixSamples(uint8_t sample1, uint8_t sample2)
|
static inline uint8_t mixSamples(uint8_t sample1, uint8_t sample2)
|
||||||
@ -217,12 +224,8 @@ int main()
|
|||||||
SFG_init();
|
SFG_init();
|
||||||
|
|
||||||
while (pokitto.isRunning())
|
while (pokitto.isRunning())
|
||||||
{
|
|
||||||
if (pokitto.update())
|
if (pokitto.update())
|
||||||
{
|
|
||||||
SFG_mainLoopBody();
|
SFG_mainLoopBody();
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -305,7 +305,8 @@ static inline int16_t mixSamples(int16_t sample1, int16_t sample2)
|
|||||||
return sample1 + sample2;
|
return sample1 + sample2;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t musicOn = 1;
|
uint8_t musicOn = 0;
|
||||||
|
// ^ this has to be init to 0 (not 1), else a few samples get played at start
|
||||||
|
|
||||||
void audioFillCallback(void *userdata, uint8_t *s, int l)
|
void audioFillCallback(void *userdata, uint8_t *s, int l)
|
||||||
{
|
{
|
||||||
|
@ -82,7 +82,9 @@
|
|||||||
/**
|
/**
|
||||||
How quickly player turns left/right, in degrees per second.
|
How quickly player turns left/right, in degrees per second.
|
||||||
*/
|
*/
|
||||||
#define SFG_PLAYER_TURN_SPEED 180
|
#ifndef SFG_PLAYER_TURN_SPEED
|
||||||
|
#define SFG_PLAYER_TURN_SPEED 180
|
||||||
|
#endif
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Distance, in RCL_Units, to which textures will be drawn. Textures behind this
|
Distance, in RCL_Units, to which textures will be drawn. Textures behind this
|
||||||
|
Loading…
Reference in New Issue
Block a user