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Update map
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10
game.h
10
game.h
@ -2290,8 +2290,9 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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state = SFG_MONSTER_STATE_ATTACKING;
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state = SFG_MONSTER_STATE_ATTACKING;
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SFG_playerChangeHealthWithMiltiplier(
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if (SFG_game.state == SFG_GAME_STATE_PLAYING)
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-1 * SFG_getDamageValue(SFG_WEAPON_FIRE_TYPE_MELEE));
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SFG_playerChangeHealthWithMiltiplier(
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-1 * SFG_getDamageValue(SFG_WEAPON_FIRE_TYPE_MELEE));
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SFG_playGameSound(3,255);
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SFG_playGameSound(3,255);
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}
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}
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@ -2520,7 +2521,10 @@ void SFG_updateLevel()
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SFG_player.camera.height))
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SFG_player.camera.height))
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{
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{
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eliminate = 1;
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eliminate = 1;
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SFG_playerChangeHealthWithMiltiplier(-1 * SFG_getDamageValue(attackType));
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if (SFG_game.state == SFG_GAME_STATE_PLAYING) // don't hurt at start
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SFG_playerChangeHealthWithMiltiplier(
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-1 * SFG_getDamageValue(attackType));
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}
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}
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/* Check collision with the map (we don't use SFG_floorCollisionHeightAt
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/* Check collision with the map (we don't use SFG_floorCollisionHeightAt
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