### Make a function nicer

 `@ -1151,7 +1151,7 @@ uint8_t SFG_createProjectile(SFG_ProjectileRecord projectile)` ```/** ``` ` Pushes a given position away from a center by given distance, with collisions.` `*/` `RCL_Vector2D SFG_pushAway(` `void SFG_pushAway(` ` RCL_Unit pos[3],` ` RCL_Vector2D center,` ` RCL_Unit preferredDirection,` `@ -1169,9 +1169,10 @@ RCL_Vector2D SFG_pushAway(` ` fromCenter = RCL_angleToDirection(preferredDirection);` ` l = RCL_UNITS_PER_SQUARE;` ` }` ``` ``` ` if (l >= distance)` ` else if (l >= distance)` ` {` ` return;` ` }` ``` ``` ` RCL_Vector2D offset;` ``` ``` `@ -1476,7 +1477,7 @@ SFG_createProjectile(p);` ``` ``` ``` RCL_Unit pos[3]; // we have to convert from uint16_t because under/overflows ``` ``` ``` ` uint8_t collides = 0;` ` uint8_t eliminate = 0;` ``` ``` ` for (uint8_t i = 0; i < 3; ++i)` ` {` `@ -1487,23 +1488,17 @@ SFG_createProjectile(p);` ` (pos[i] < 0) ||` ` (pos[i] >= (SFG_MAP_SIZE * RCL_UNITS_PER_SQUARE)))` ` {` ` collides = 1;` ` eliminate = 1;` ` break;` ` }` ` }` ``` ``` ` if (p->doubleFramesToLive == 0)` ` {` ` collides = 1;` ` }` ` else if (SFG_floorHeightAt(` ` pos[0] / RCL_UNITS_PER_SQUARE,pos[1] / RCL_UNITS_PER_SQUARE)` ` >= pos[2])` ` {` ` collides = 1;` ` }` ` if (p->doubleFramesToLive == 0 || (SFG_floorHeightAt(` ` pos[0] / RCL_UNITS_PER_SQUARE,pos[1] / ` ` RCL_UNITS_PER_SQUARE) >= pos[2]))` ` eliminate = 1;` ``` ``` ` if (collides)` ` if (eliminate)` ` {` ` if (p->type == SFG_PROJECTILE_FIREBALL)` ` SFG_createExplosion(p->position[0],p->position[1],p->position[2]);`