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Make a function nicer
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parent
d5b5e75b20
commit
c3b2cc4189
27
main.c
27
main.c
@ -1151,7 +1151,7 @@ uint8_t SFG_createProjectile(SFG_ProjectileRecord projectile)
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/**
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Pushes a given position away from a center by given distance, with collisions.
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*/
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RCL_Vector2D SFG_pushAway(
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void SFG_pushAway(
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RCL_Unit pos[3],
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RCL_Vector2D center,
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RCL_Unit preferredDirection,
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@ -1169,9 +1169,10 @@ RCL_Vector2D SFG_pushAway(
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fromCenter = RCL_angleToDirection(preferredDirection);
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l = RCL_UNITS_PER_SQUARE;
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}
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if (l >= distance)
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else if (l >= distance)
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{
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return;
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}
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RCL_Vector2D offset;
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@ -1476,7 +1477,7 @@ SFG_createProjectile(p);
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RCL_Unit pos[3]; // we have to convert from uint16_t because under/overflows
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uint8_t collides = 0;
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uint8_t eliminate = 0;
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for (uint8_t i = 0; i < 3; ++i)
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{
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@ -1487,23 +1488,17 @@ SFG_createProjectile(p);
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(pos[i] < 0) ||
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(pos[i] >= (SFG_MAP_SIZE * RCL_UNITS_PER_SQUARE)))
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{
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collides = 1;
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eliminate = 1;
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break;
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}
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}
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if (p->doubleFramesToLive == 0)
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{
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collides = 1;
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}
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else if (SFG_floorHeightAt(
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pos[0] / RCL_UNITS_PER_SQUARE,pos[1] / RCL_UNITS_PER_SQUARE)
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>= pos[2])
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{
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collides = 1;
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}
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if (p->doubleFramesToLive == 0 || (SFG_floorHeightAt(
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pos[0] / RCL_UNITS_PER_SQUARE,pos[1] /
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RCL_UNITS_PER_SQUARE) >= pos[2]))
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eliminate = 1;
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if (collides)
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if (eliminate)
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{
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if (p->type == SFG_PROJECTILE_FIREBALL)
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SFG_createExplosion(p->position[0],p->position[1],p->position[2]);
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