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Fix small bugs
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9d1e400053
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2
game.h
2
game.h
@ -1620,7 +1620,7 @@ void SFG_setAndInitLevel(uint8_t levelNumber)
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}
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}
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SFG_currentLevel.timeStart = SFG_getTimeMs();
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SFG_currentLevel.timeStart = SFG_game.frameTime;
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SFG_currentLevel.frameStart = SFG_game.frame;
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SFG_game.spriteAnimationFrame = 0;
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@ -306,10 +306,9 @@ void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infin
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uint16_t audioBuff[SFG_SFX_SAMPLE_COUNT];
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uint16_t audioPos = 0;
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static inline uint16_t mixSamples(uint16_t sample1, uint16_t sample2)
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static inline int16_t mixSamples(int16_t sample1, int16_t sample2)
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{
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//return (sample1 + sample2) >> 1; //(sample1 >> 1) + (sample2 >> 1);
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return sample1 + sample2; //(sample1 >> 1) + (sample2 >> 1);
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return (sample1 + sample2) / 2;
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}
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uint8_t musicOn = 1;
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