Update TODO

This commit is contained in:
Miloslav Číž 2020-09-27 01:31:54 +02:00
parent 8bdf2825f3
commit b9b5b94976
1 changed files with 8 additions and 9 deletions

View File

@ -2,22 +2,16 @@ general:
- Rewrite python scripts to C (faster, less bloat).
- Try to recolor textures and give them a bit more of variety.
- On Win$hit builds display an anti-windshit text, by macro.
- automatic tests: a frontend that will play the game, check the state, rendered
frames etc.
- try to remove the debug flag (-g1) from compiler and see if it decreases size
- compile on BSD and WinShit
- make SFML frontend
- disable transparency for walls for performance (setting)?
- add time slowdown constant
- some monsters could reflect plasma, i.e. not be hurt by it, but reflect it
back towards the player
- compile with different compilers (gcc, clang, musl, ...) and settings, make
a build script that creates multiple binaries (with different combinations of
compilers and settings)
- run on raspbery pi
- add robot deactivator item? (encourages "stealth" gameplay)
- optional graphics enhance: vertical wall shading ("ambient occlusions")?
level ideas:
@ -133,12 +127,10 @@ level ideas:
bugs:
- Player jumps higher on lower FPS, is able to jump on 4 squares. Also check the
distance jump.
done:
- add headbob
- On Win$hit builds display an anti-windshit text, by macro.
- save/load (optional):
When a level is finished, the state at the beginning of the next one (health,
ammo, time, ...) is automatically saved and can be restored via load option in
@ -190,6 +182,9 @@ done:
- Architecture change: make platform files compilable and move main.c to game.h
(so that pokitto is .cpp, GB is .ino etc.).
- Bytebeat is bugged on Pokitto, outputs different values than on PC. Fix this.
- Player jumps higher on lower FPS, is able to jump on 4 squares. Also check the
distance jump.
- disable transparency for walls for performance (setting)?
scratched:
- option for disabling wall transparency, for performance?
@ -209,3 +204,7 @@ scratched:
- add jump pads?
- add "pletivo" transparent wall texture?
- make monsters die when squeezed?
- add robot deactivator item? (encourages "stealth" gameplay)
- optional graphics enhance: vertical wall shading ("ambient occlusions")?
- some monsters could reflect plasma, i.e. not be hurt by it, but reflect it
back towards the player