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Fix sound mixing
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@ -342,8 +342,8 @@ void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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{
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audioBuff[pos] =
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(128 - SFG_GET_SFX_SAMPLE(soundIndex,i)) * volumeScale;
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audioBuff[pos] = mixSamples(audioBuff[pos],
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(128 - SFG_GET_SFX_SAMPLE(soundIndex,i)) * volumeScale);
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pos = (pos < SFG_SFX_SAMPLE_COUNT - 1) ? (pos + 1) : 0;
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}
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