From b3f2204f9d3de917493488f04e2c25b180e7cfe7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sun, 20 Sep 2020 10:04:19 +0200 Subject: [PATCH] Implement exit --- game.h | 17 +++++++++++++---- main_sdl.c | 5 +++-- texts.h | 2 +- 3 files changed, 17 insertions(+), 7 deletions(-) diff --git a/game.h b/game.h index a8d6d29..92ec72d 100755 --- a/game.h +++ b/game.h @@ -147,8 +147,9 @@ uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]); /** Game main loop body, call this inside the platform's specific main loop. + Returns 1 if the game continues, 0 if the game was exited. */ -void SFG_mainLoopBody(); +uint8_t SFG_mainLoopBody(); /** Initializes the whole program, call this in the platform initialization. @@ -361,6 +362,7 @@ struct 8b plasma ammo at saved position 32b little endian total play time, in 10ths of sec 16b little endian total enemies killed from start */ + uint8_t continues; ///< Whether the game continues or was exited. } SFG_game; /** @@ -1563,6 +1565,7 @@ void SFG_init() SFG_game.frame = 0; SFG_game.currentRandom = 0; + SFG_game.continues = 1; RCL_initRayConstraints(&SFG_game.rayConstraints); SFG_game.rayConstraints.maxHits = SFG_RAYCASTING_MAX_HITS; @@ -3616,6 +3619,10 @@ void SFG_gameStepMenu() break; } + case SFG_MENU_ITEM_EXIT: + SFG_game.continues = 0; + break; + default: break; } @@ -4099,7 +4106,7 @@ void SFG_drawMenu() uint8_t i = 0; - while (1) + while (1) // draw menu items { uint8_t item = SFG_getMenuItem(i); @@ -4118,7 +4125,7 @@ void SFG_drawMenu() if (i != SFG_game.selectedMenuItem) textColor = 23; else - SFG_fillRectangle( + SFG_fillRectangle( // menu item highlight SELECTION_START_X, y - SFG_FONT_SIZE_MEDIUM, SFG_GAME_RESOLUTION_X - SELECTION_START_X * 2, @@ -4529,7 +4536,7 @@ void SFG_draw() } } -void SFG_mainLoopBody() +uint8_t SFG_mainLoopBody() { /* Standard deterministic game loop, independed of actual achieved FPS. Each game logic (physics) frame is performed with the SFG_MS_PER_FRAME @@ -4574,6 +4581,8 @@ void SFG_mainLoopBody() { SFG_sleepMs((timeNextFrame - timeNow) / 2); // wait, relieve CPU } + + return SFG_game.continues; } #endif // guard diff --git a/main_sdl.c b/main_sdl.c index ddb08c2..aa9c137 100644 --- a/main_sdl.c +++ b/main_sdl.c @@ -231,14 +231,15 @@ void mainLoopIteration() if (sdlKeyboardState[SDL_SCANCODE_ESCAPE]) running = 0; - SFG_mainLoopBody(); + if (!SFG_mainLoopBody()) + running = 0; SDL_UpdateTexture(texture,NULL,screen,SFG_SCREEN_RESOLUTION_X * sizeof(uint16_t)); SDL_RenderClear(renderer); SDL_RenderCopy(renderer,texture,NULL,NULL); SDL_RenderPresent(renderer); -} +} #ifdef __EMSCRIPTEN__ typedef void (*em_callback_func)(void); diff --git a/texts.h b/texts.h index b9263eb..7e97493 100644 --- a/texts.h +++ b/texts.h @@ -18,7 +18,7 @@ SFG_PROGRAM_MEMORY char *SFG_menuItemTexts[] = { "continue", "map", - "play level", + "play", "load", "sound", "look",