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Move wrong init
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4
game.h
4
game.h
@ -1320,8 +1320,6 @@ void SFG_initPlayer()
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{
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RCL_initCamera(&SFG_player.camera);
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SFG_game.frameTime = SFG_getTimeMs();
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SFG_player.camera.resolution.x =
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SFG_GAME_RESOLUTION_X / SFG_RAYCASTING_SUBSAMPLE;
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@ -1632,6 +1630,7 @@ void SFG_init()
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SFG_LOG("initializing game")
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SFG_game.frame = 0;
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SFG_game.frameTime = 0;
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SFG_game.currentRandom = 0;
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SFG_game.continues = 1;
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@ -4763,6 +4762,7 @@ uint8_t SFG_mainLoopBody()
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Each game logic (physics) frame is performed with the SFG_MS_PER_FRAME
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delta time. */
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uint32_t timeNow = SFG_getTimeMs();
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int32_t timeSinceLastFrame = timeNow - SFG_game.frameTime;
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if (timeSinceLastFrame >= SFG_MS_PER_FRAME)
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