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Dont aim at dead
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7
game.h
7
game.h
@ -2902,8 +2902,11 @@ RCL_Unit SFG_autoaimVertically()
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for (uint16_t i = 0; i < SFG_currentLevel.monsterRecordCount; ++i)
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for (uint16_t i = 0; i < SFG_currentLevel.monsterRecordCount; ++i)
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{
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{
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SFG_MonsterRecord m = SFG_currentLevel.monsterRecords[i];
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SFG_MonsterRecord m = SFG_currentLevel.monsterRecords[i];
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if (SFG_MR_STATE(m) == SFG_MONSTER_STATE_INACTIVE)
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uint8_t state = SFG_MR_STATE(m);
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if (state == SFG_MONSTER_STATE_INACTIVE ||
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state == SFG_MONSTER_STATE_DEAD)
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continue;
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continue;
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RCL_Vector2D worldPosition, toMonster;
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RCL_Vector2D worldPosition, toMonster;
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