Dont aim at dead

merge-requests/2/head
Miloslav Číž 3 years ago
parent 98d379041d
commit a3f84157d2

@ -2902,8 +2902,11 @@ RCL_Unit SFG_autoaimVertically()
for (uint16_t i = 0; i < SFG_currentLevel.monsterRecordCount; ++i)
{
SFG_MonsterRecord m = SFG_currentLevel.monsterRecords[i];
if (SFG_MR_STATE(m) == SFG_MONSTER_STATE_INACTIVE)
uint8_t state = SFG_MR_STATE(m);
if (state == SFG_MONSTER_STATE_INACTIVE ||
state == SFG_MONSTER_STATE_DEAD)
continue;
RCL_Vector2D worldPosition, toMonster;

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