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Update build script
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4
PokittoMake.sh
Executable file
4
PokittoMake.sh
Executable file
@ -0,0 +1,4 @@
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#!/bin/bash
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clear
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make && ../PokittoEmu/BUILD/PokittoEmu BUILD/firmware.bin
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14
README.md
14
README.md
@ -18,7 +18,6 @@ everywhere, made for the benefit of all living beings*
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- [contributing](#contributing)
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- [usage rights](#usage-rights)
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## Why this game is special
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- **Completely public domain (CC0) free softare, free culture, libre game** for the benefit of all living beings in the Universe, **no conoditions on use whatsoever**. **All art is original** work and licensed CC0 (as well as code).
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@ -71,12 +70,12 @@ lines of code (80 column wrapping, a lot of empty lines):
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compiled:
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| binary | size | FPS | resolution | RAM usage |
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| -------------------- | ------- | ---- | ---------- | ---------- |
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| GNU/Linux, SDL | TODO | TODO | TODO | TODO |
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| GNU/Linux, terminal | TODO | TODO | TODO | TODO |
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| -------------------- | ------------------------ | ---- | ---------- | ---------- |
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| GNU/Linux, SDL | TODO (gcc), TODO (clang) | TODO | TODO | TODO |
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| GNU/Linux, terminal | TODO (gcc), TODO (clang) | TODO | TODO | TODO |
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| Pokitto | TODO | TODO | TODO | TODO |
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| Gamebuino Meta | TODO | TODO | TODO | TODO |
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| browser | TODO | TODO | TODO | TODO |
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| browser | TODO (JS script) | TODO | TODO | TODO |
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system requirements:
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@ -196,8 +195,9 @@ The game itself can't communicate many values directly – it is just a simple g
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- [Pacifism](https://en.wikipedia.org/wiki/Anarcho-pacifism), because true effort for equality can't be pursued by violence and other forms of oppression.
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- [Minimalism](https://suckless.org/philosophy/) and simplicity, in technology and elsewhere, as a means of freedom and beauty.
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- [Software](https://en.wikipedia.org/wiki/Free_software), [cultural](https://en.wikipedia.org/wiki/Free-culture_movement) and information freedom, opposition to intellectual property.
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- Future proof software.
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- Selflessness, sharing.
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- Future proof technology.
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- Vegetarianism, veganism, equality of life forms.
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- Selflessness, sharing, collaboration, caring about others.
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### Why ray casting and not e.g. BSP?
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11
main_sdl.c
11
main_sdl.c
@ -313,17 +313,6 @@ static inline int16_t mixSamples(int16_t sample1, int16_t sample2)
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uint8_t musicOn = 1;
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uint8_t aaa[] =
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{
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14,
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7,
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248,
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148,
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6,
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8
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};
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void audioFillCallback(void *userdata, uint8_t *s, int l)
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{
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uint16_t *s16 = (uint16_t *) s;
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16
make.sh
16
make.sh
@ -1,9 +1,13 @@
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# Build script for Anarch.
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# by drummyfish, released under CC0 1.0, public domain
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#
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# usage:
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#
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# ./make.sh platform [compiler]
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#!/bin/bash
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if [ $# -ne 1 ]; then
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if [ $# -lt 1 ]; then
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echo "need a parameter (sdl, pokitto, gb, emscripten, ...)"
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exit 0
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fi
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@ -12,17 +16,23 @@ clear; clear;
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C_FLAGS='-x c -Wall -Wextra -fmax-errors=5 -pedantic -O3 -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -o game'
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COMPILER='g++'
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if [ $# -eq 2 ]; then
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COMPILER=$2
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fi
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if [ $1 == "sdl" ]; then
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# PC SDL build, requires:
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# - g++
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# - SDL2 (dev) package
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g++ ${C_FLAGS} main_sdl.c -lSDL2 2>&1 >/dev/null && ./game
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${COMPILER} ${C_FLAGS} main_sdl.c -lSDL2 2>&1 >/dev/null && ./game
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elif [ $1 == "terminal" ]; then
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# PC terminal build, requires:
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# - g++
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g++ ${C_FLAGS} main_terminal.c 2>&1 >/dev/null && ./game
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${COMPILER} ${C_FLAGS} main_terminal.c 2>&1 >/dev/null && ./game
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elif [ $1 == "pokitto" ]; then
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# Pokitto build, requires:
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# - PokittoLib, in this folder create a symlink named "PokittoLib" to the
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