mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2025-02-16 07:00:11 -05:00
Format HUD
This commit is contained in:
parent
efbd819958
commit
a150314eec
@ -89,10 +89,14 @@
|
|||||||
*/
|
*/
|
||||||
#define SFG_EXPLOSION_DISTANCE 2048
|
#define SFG_EXPLOSION_DISTANCE 2048
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Time, in ms, after which shotgun can be fired again.
|
Time, in ms, after which shotgun can be fired again.
|
||||||
*/
|
*/
|
||||||
#define SFG_WEAPON_SHOTGUN_COOLDOWN 500
|
#define SFG_WEAPON_SHOTGUN_COOLDOWN 500
|
||||||
|
|
||||||
|
/**
|
||||||
|
Maximum player health.
|
||||||
|
*/
|
||||||
|
#define SFG_PLAYER_MAX_HEALTH 100
|
||||||
|
|
||||||
#endif // guard
|
#endif // guard
|
||||||
|
28
main.c
28
main.c
@ -338,6 +338,8 @@ typedef struct
|
|||||||
#define SFG_WEAPON_SHOTGUN_COOLDOWN_FRAMES \
|
#define SFG_WEAPON_SHOTGUN_COOLDOWN_FRAMES \
|
||||||
(SFG_WEAPON_SHOTGUN_COOLDOWN / SFG_MS_PER_FRAME)
|
(SFG_WEAPON_SHOTGUN_COOLDOWN / SFG_MS_PER_FRAME)
|
||||||
|
|
||||||
|
#define SFG_HUD_MARGIN (SFG_GAME_RESOLUTION_X / 20)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
GLOBAL VARIABLES
|
GLOBAL VARIABLES
|
||||||
===============================================================================
|
===============================================================================
|
||||||
@ -360,6 +362,7 @@ struct
|
|||||||
uint8_t weapon; ///< currently selected weapon
|
uint8_t weapon; ///< currently selected weapon
|
||||||
|
|
||||||
uint32_t lastShotFrame; ///< frame at which last shot was fired
|
uint32_t lastShotFrame; ///< frame at which last shot was fired
|
||||||
|
uint8_t health;
|
||||||
} SFG_player;
|
} SFG_player;
|
||||||
|
|
||||||
RCL_RayConstraints SFG_rayConstraints;
|
RCL_RayConstraints SFG_rayConstraints;
|
||||||
@ -565,7 +568,7 @@ void SFG_initPlayer()
|
|||||||
SFG_player.camera.position.y = RCL_UNITS_PER_SQUARE * 8;
|
SFG_player.camera.position.y = RCL_UNITS_PER_SQUARE * 8;
|
||||||
|
|
||||||
SFG_recompurePLayerDirection();
|
SFG_recompurePLayerDirection();
|
||||||
SFG_player.verticalSpeed = 0;
|
|
||||||
SFG_player.previousVerticalSpeed = 0;
|
SFG_player.previousVerticalSpeed = 0;
|
||||||
|
|
||||||
SFG_player.headBobFrame = 0;
|
SFG_player.headBobFrame = 0;
|
||||||
@ -573,6 +576,8 @@ void SFG_initPlayer()
|
|||||||
SFG_player.weapon = 2;
|
SFG_player.weapon = 2;
|
||||||
|
|
||||||
SFG_player.lastShotFrame = SFG_gameFrame;
|
SFG_player.lastShotFrame = SFG_gameFrame;
|
||||||
|
|
||||||
|
SFG_player.health = SFG_PLAYER_MAX_HEALTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
||||||
@ -2300,11 +2305,24 @@ void SFG_draw()
|
|||||||
SFG_player.camera.height -= headBobOffset;
|
SFG_player.camera.height -= headBobOffset;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SFG_drawText("124",10,SFG_GAME_RESOLUTION_Y - 10 - SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,SFG_FONT_SIZE_MEDIUM,7);
|
// draw the HUD:
|
||||||
SFG_drawText("ammo",
|
|
||||||
|
|
||||||
SFG_GAME_RESOLUTION_X - 10 - 4 * (SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM + 1)
|
SFG_drawNumber(
|
||||||
,SFG_GAME_RESOLUTION_Y - 10 - SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,SFG_FONT_SIZE_MEDIUM,7);
|
SFG_player.health,
|
||||||
|
SFG_HUD_MARGIN,
|
||||||
|
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
|
||||||
|
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
|
||||||
|
SFG_FONT_SIZE_MEDIUM,
|
||||||
|
7);
|
||||||
|
|
||||||
|
SFG_drawNumber(
|
||||||
|
20,
|
||||||
|
SFG_GAME_RESOLUTION_X - SFG_HUD_MARGIN -
|
||||||
|
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM * 3,
|
||||||
|
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
|
||||||
|
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
|
||||||
|
SFG_FONT_SIZE_MEDIUM,
|
||||||
|
7);
|
||||||
|
|
||||||
SFG_drawWeapon(weaponBobOffset);
|
SFG_drawWeapon(weaponBobOffset);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user