Format HUD

This commit is contained in:
Miloslav Číž 2019-10-24 00:09:46 +02:00
parent efbd819958
commit a150314eec
2 changed files with 28 additions and 6 deletions

View File

@ -89,10 +89,14 @@
*/
#define SFG_EXPLOSION_DISTANCE 2048
/**
Time, in ms, after which shotgun can be fired again.
*/
#define SFG_WEAPON_SHOTGUN_COOLDOWN 500
/**
Maximum player health.
*/
#define SFG_PLAYER_MAX_HEALTH 100
#endif // guard

28
main.c
View File

@ -338,6 +338,8 @@ typedef struct
#define SFG_WEAPON_SHOTGUN_COOLDOWN_FRAMES \
(SFG_WEAPON_SHOTGUN_COOLDOWN / SFG_MS_PER_FRAME)
#define SFG_HUD_MARGIN (SFG_GAME_RESOLUTION_X / 20)
/*
GLOBAL VARIABLES
===============================================================================
@ -360,6 +362,7 @@ struct
uint8_t weapon; ///< currently selected weapon
uint32_t lastShotFrame; ///< frame at which last shot was fired
uint8_t health;
} SFG_player;
RCL_RayConstraints SFG_rayConstraints;
@ -565,7 +568,7 @@ void SFG_initPlayer()
SFG_player.camera.position.y = RCL_UNITS_PER_SQUARE * 8;
SFG_recompurePLayerDirection();
SFG_player.verticalSpeed = 0;
SFG_player.previousVerticalSpeed = 0;
SFG_player.headBobFrame = 0;
@ -573,6 +576,8 @@ void SFG_initPlayer()
SFG_player.weapon = 2;
SFG_player.lastShotFrame = SFG_gameFrame;
SFG_player.health = SFG_PLAYER_MAX_HEALTH;
}
void SFG_pixelFunc(RCL_PixelInfo *pixel)
@ -2300,11 +2305,24 @@ void SFG_draw()
SFG_player.camera.height -= headBobOffset;
#endif
SFG_drawText("124",10,SFG_GAME_RESOLUTION_Y - 10 - SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,SFG_FONT_SIZE_MEDIUM,7);
SFG_drawText("ammo",
// draw the HUD:
SFG_GAME_RESOLUTION_X - 10 - 4 * (SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM + 1)
,SFG_GAME_RESOLUTION_Y - 10 - SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,SFG_FONT_SIZE_MEDIUM,7);
SFG_drawNumber(
SFG_player.health,
SFG_HUD_MARGIN,
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
SFG_FONT_SIZE_MEDIUM,
7);
SFG_drawNumber(
20,
SFG_GAME_RESOLUTION_X - SFG_HUD_MARGIN -
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM * 3,
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
SFG_FONT_SIZE_MEDIUM,
7);
SFG_drawWeapon(weaponBobOffset);
}