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Start test
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main_test.c
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main_test.c
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/**
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@file main_test.c
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This is a front end that serves as an automatic test of the game.
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This fronted tries to play the game and see if it behaves how expected. If you
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change anything substantial in the game, this test may start to fail and you
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may need to adjust it.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#include <stdio.h>
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#include "game.h"
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#include "sounds.h"
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uint32_t time = 0;
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int8_t SFG_keyPressed(uint8_t key)
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{
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return 0;
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}
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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}
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uint32_t SFG_getTimeMs()
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{
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return time;
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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}
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static inline void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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}
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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}
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void SFG_setMusic(uint8_t value)
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{
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}
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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{
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}
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
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{
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}
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void printTestHeading(const char *text)
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{
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printf("\n~~~~~ testing: %s ~~~~~\n\n",text);
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}
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int main(void)
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{
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puts("===== TESTING ANARCH =====\n");
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puts("initializing");
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#define ASSERT(text,cond) { printf("checking \"%s\": ",text); if (cond) puts("OK"); else { puts("ERROR"); return 1; }}
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SFG_init();
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ASSERT("frame == 0",SFG_game.frame == 0);
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printTestHeading("music and sounds");
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{
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static const expectedSamples[] = { 1, 0, 0, 0, 0, 0, 255, 251, 80, 240, 240, 10, 0, 6, 4, 0 };
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uint16_t pos = 0;
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for (uint32_t i = 0; i < (SFG_TRACK_COUNT * SFG_TRACK_SAMPLES); ++i)
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{
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uint8_t sample = SFG_getNextMusicSample();
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if (i % 200000 == 0)
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{
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ASSERT("music sample", sample == expectedSamples[pos]);
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pos++;
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}
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}
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}
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puts("DONE\neverything seems OK");
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return 0;
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}
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