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@ -425,7 +425,7 @@ struct
@@ -425,7 +425,7 @@ struct
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uint32_t lastItemTakenFrame; |
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uint8_t ammo[SFG_AMMO_TOTAL]; |
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uint8_t cards; /**< Lowest 3 bits say which access cards
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have been taken., the next 3 bits say |
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have been taken, the next 3 bits say |
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which cards should be blinking in the HUD, |
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the last 2 bits are a blink reset counter. */ |
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uint8_t justTeleported; |
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@ -442,7 +442,7 @@ struct
@@ -442,7 +442,7 @@ struct
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const uint8_t* textures[7]; ///< textures the level is using
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uint32_t timeStart; |
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uint32_t frameStart; |
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uint32_t completionTime10sOfS; ///< completion time in 10th of second
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uint32_t completionTime10sOfS; ///< completion time in 10ths of second
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uint8_t floorColor; |
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uint8_t ceilingColor; |
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@ -1738,7 +1738,7 @@ void SFG_init()
@@ -1738,7 +1738,7 @@ void SFG_init()
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} |
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/**
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Adds new projectile to the current level, return 1 if added, 0 if not (max |
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Adds new projectile to the current level, returns 1 if added, 0 if not (max |
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count reached). |
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*/ |
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uint8_t SFG_createProjectile(SFG_ProjectileRecord projectile) |
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