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Fix comments

merge-requests/2/head
Miloslav Číž 12 months ago
parent
commit
9ba6a5b8ea
10 changed files with 16 additions and 15 deletions
  1. +1
    -1
      constants.h
  2. +3
    -3
      game.h
  3. +1
    -1
      images.h
  4. +1
    -1
      levels.h
  5. +1
    -1
      main_gbmeta.ino
  6. +1
    -1
      main_pokitto.cpp
  7. +3
    -4
      main_sdl.c
  8. +3
    -1
      main_test.c
  9. +1
    -1
      settings.h
  10. +1
    -1
      sounds.h

+ 1
- 1
constants.h View File

@ -8,7 +8,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


+ 3
- 3
game.h View File

@ -425,7 +425,7 @@ struct
uint32_t lastItemTakenFrame;
uint8_t ammo[SFG_AMMO_TOTAL];
uint8_t cards; /**< Lowest 3 bits say which access cards
have been taken., the next 3 bits say
have been taken, the next 3 bits say
which cards should be blinking in the HUD,
the last 2 bits are a blink reset counter. */
uint8_t justTeleported;
@ -442,7 +442,7 @@ struct
const uint8_t* textures[7]; ///< textures the level is using
uint32_t timeStart;
uint32_t frameStart;
uint32_t completionTime10sOfS; ///< completion time in 10th of second
uint32_t completionTime10sOfS; ///< completion time in 10ths of second
uint8_t floorColor;
uint8_t ceilingColor;
@ -1738,7 +1738,7 @@ void SFG_init()
}
/**
Adds new projectile to the current level, return 1 if added, 0 if not (max
Adds new projectile to the current level, returns 1 if added, 0 if not (max
count reached).
*/
uint8_t SFG_createProjectile(SFG_ProjectileRecord projectile)


+ 1
- 1
images.h View File

@ -12,7 +12,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


+ 1
- 1
levels.h View File

@ -6,7 +6,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


+ 1
- 1
main_gbmeta.ino View File

@ -15,7 +15,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


+ 1
- 1
main_pokitto.cpp View File

@ -7,7 +7,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


+ 3
- 4
main_sdl.c View File

@ -5,9 +5,8 @@
compile a native executable or a transpiled JS browser version with
emscripten.
This front end is pretty feature rich, allowing testing etc. A much more
minimal could be made. If you want a learning example of front end, look at
another, simpler one, e.g. the terminal.
This frontend is not strictly minimal, it could be reduced a lot. If you want
a learning example of frontend, look at another, simpler one, e.g. terminal.
To compile with emscripten run:
@ -16,7 +15,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


+ 3
- 1
main_test.c View File

@ -1,7 +1,9 @@
/**
@file main_test.c
This is a front end that serves as a basic automatic test of the game.
This is a front end that serves as a basic automatic test of the game. At this
point it's very simple and basically just checks if anything really
substantial wasn't broken.
This fronted tries to play the game and see if it behaves how expected. If you
change anything substantial in the game, this test may start to fail and you


+ 1
- 1
settings.h View File

@ -11,7 +11,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


+ 1
- 1
sounds.h View File

@ -15,7 +15,7 @@
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
plus a waiver of all other intellectual property. The goal of this work is to
be and remain completely in the public domain forever, available for any use
whatsoever.
*/


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