|
|
|
@ -44,6 +44,7 @@
|
|
|
|
|
damage to make it a bit harder.
|
|
|
|
|
*/
|
|
|
|
|
#define SFG_PLAYER_DAMAGE_MULTIPLIER 1024
|
|
|
|
|
#define SFG_DITHERED_SHADOW 1
|
|
|
|
|
|
|
|
|
|
#define MUSIC_VOLUME 64
|
|
|
|
|
|
|
|
|
@ -270,13 +271,15 @@ void mainLoopIteration()
|
|
|
|
|
|
|
|
|
|
while (SDL_PollEvent(&event)) // also automatically updates sdlKeyboardState
|
|
|
|
|
{
|
|
|
|
|
if(event.type == SDL_MOUSEWHEEL)
|
|
|
|
|
if (event.type == SDL_MOUSEWHEEL)
|
|
|
|
|
{
|
|
|
|
|
if (event.wheel.y > 0) // scroll up
|
|
|
|
|
sdlMouseWheelState++;
|
|
|
|
|
else if (event.wheel.y < 0) // scroll down
|
|
|
|
|
sdlMouseWheelState--;
|
|
|
|
|
}
|
|
|
|
|
else if (event.type == SDL_QUIT)
|
|
|
|
|
running = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sdlMouseButtonState = SDL_GetMouseState(NULL,NULL);
|
|
|
|
@ -342,6 +345,11 @@ void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void handleSignal(int signal)
|
|
|
|
|
{
|
|
|
|
|
running = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int main(int argc, char *argv[])
|
|
|
|
|
{
|
|
|
|
|
uint8_t argHelp = 0;
|
|
|
|
@ -386,7 +394,7 @@ int main(int argc, char *argv[])
|
|
|
|
|
|
|
|
|
|
puts("SDL: initializing SDL");
|
|
|
|
|
|
|
|
|
|
SFG_init();
|
|
|
|
|
SFG_init(SDL_INIT_EVERYTHING);
|
|
|
|
|
|
|
|
|
|
window =
|
|
|
|
|
SDL_CreateWindow("raycasting", SDL_WINDOWPOS_UNDEFINED,
|
|
|
|
@ -417,6 +425,10 @@ int main(int argc, char *argv[])
|
|
|
|
|
|
|
|
|
|
SDL_Init(SDL_INIT_AUDIO);
|
|
|
|
|
|
|
|
|
|
signal(SIGINT,handleSignal);
|
|
|
|
|
signal(SIGQUIT,handleSignal);
|
|
|
|
|
signal(SIGTERM,handleSignal);
|
|
|
|
|
|
|
|
|
|
SDL_AudioSpec audioSpec;
|
|
|
|
|
|
|
|
|
|
SDL_memset(&audioSpec, 0, sizeof(audioSpec));
|
|
|
|
|